so i created my own resource for kethane following a video from 2014. i can get the resource to show up and i can scan for it and it shows up on the grid. i cant get the drill or the converter to work with the custom resource though. it works just fine with the kethane resource. the converter will work with all kinds of other resources just not the one i made. lol
so i followed the video and made Liquid Mun. the drill/converter didnt work. at first i thought maybe the space was the issue so i changed it to LiquidMun. since none of the other resources have a space. well that doesnt work either.
I created a new ksp game folder with only kethane, mm, and vessel mover. can scan and find the resource. cant drill or convert the resource. i did notice that even though i created the resource as LiquidMun the tank shows up as Liquid Mun but only on the tank everywhere else its LiquidMun. I also tried the Munshine resource and that one doesnt work either. my goal was to convert lm to munshine so all my kerbals could get wasted while flying rockets. lol i kid but seriously who doesnt want to fly drunk. all joking aside i didnt really have a plan for a resource but it was pretty catchy so why not.
im currently using ksp 1.5.1 im pretty sure i have the most recent kethane.
resource below
RESOURCE_DEFINITION
{
name = LiquidMun
density = 0.010
flowmode = ALL_VESSEL
transfer = PUMP
}
RESOURCE_DEFINITION
{
name = Munshine
density = 0.050
flowmode = ALL_VESSEL
transfer = PUMP
}
KethaneResource
{
Resource = LiquidMun
ColorFull = 0.25098039, 0.76862745, 0.99
ColorEmpty = 0.49019607, 0.84705882, 0.99
Generator
{
name = LegacyResourceGenerator
MinRadius = 6.29
MaxRadius = 14.2
MinQuantity = 50000
MaxQuantity = 5000000
MinVertices = 20
MaxVertices = 50
RadiusVariance = 0.45
DepositeCount = 26
NumberOfTries = 30
Body
{
name = Kerbin
DepositCount = 12
MinQuantity = 10000
}
Body
{
name = Mun
DepositCount = 46
MinQuantity = 500000
}
Body
{
name = Minmus
DepositeCount = 6
MinQuantity = 2500000
}
}
}
KethaneResource
{
Resource = Munshine
ColorFull = 0.27098039, 0.76662745, 0.99
ColorEmpty = 0.44019607, 0.34705882, 0.99
Generator
{
name = LegacyResourceGenerator
MinRadius = 7.29
MaxRadius = 16.2
MinQuantity = 500000
MaxQuantity = 50000000
MinVertices = 20
MaxVertices = 40
RadiusVariance = 0.45
DepositeCount = 16
NumberOfTries = 30
Body
{
name = Kerbin
DepositCount = 18
MinQuantity = 2500000
}
Body
{
name = Mun
DepositCount = 84
MinQuantity = 500000
}
Body
{
name = Minmus
DepositeCount = 16
MinQuantity = 250000
}
}
}
MM drill config
@PART[kethane_smallDrill]{
MODULE
{
name = KethaneExtractor
PowerConsumption = 8
Resource
{
Name = LiquidMun
Rate = 2.00
}
HeadTransform = shaftSmall_geo
TailTransform = drillMotor_geo
}
}
@PART[kethane_smallDrill]{
MODULE
{
name = KethaneExtractor
PowerConsumption = 8
Resource
{
Name = Munshine
Rate = 2.00
}
HeadTransform = shaftSmall_geo
TailTransform = drillMotor_geo
}
}
converter config - i basically copied the original part and changed the settings.
MODULE
{
name = KethaneConverter
Label = LM2LFOMX
InputRates
{
LiquidMun = 0.75
ElectricCharge = 15
}
OutputRatios
{
LiquidFuel = 0.4365
Oxidizer = 0.5335
MonoPropellant* = 0.005
XenonGas* = 0.005
}
}
MODULE
{
name = KethaneConverter
Label = Munshine
InputRates
{
LiquidMun = 2.75
ElectricCharge = 25
}
OutputRatios
{
Munshine = 1.86
}
}
MODULE
{
name = KethaneConverter
Label = Munshine 2 Fuel
InputRates
{
Munshine = 2.75
ElectricCharge = 25
}
OutputRatios
{
LiquidFuel = 0.4365
Oxidizer = 0.5335
MonoPropellant* = 0.005
XenonGas* = 0.005
}
}
i posted the code to see if you may see something im missing. if you need anything else from me just let me know. my aim was really to start adding in kethane deposits for resources in the game just because its kinda cool. but i wanted to test out my own custom one first. any help you guys might be able to give would be welcomed.