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RocketBlam

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Everything posted by RocketBlam

  1. So I have a satellite in orbit. It has Communotron 16's, activated, is in clear LOS to a ground station, and yet I cannot control it. The batteries are dead, but it has solar panels fully exposed to the sun. So not only can I not control it, but the batteries won't even charge. Is this a "feature" of this mod?
  2. At this point, I would love to do this. Unfortunately, I don't have the money to launch a satellite network. I'd like to try this just to see if it is a LOS issue (I don't think it is, but I can't rule it out without the network). But I don't have the money for it, which is another issue. It seems like I hit a wall with the Real Solar System / Deadly Reentry / Remote Tech / Etc. Mods that are installed with the Realism Overhaul mod. Speaking of which, I've re-installed Remote Tech. I just freaking hate to be beaten! I just flew another mission and the same thing happened to me. I think at low orbit altitudes, there are definitely spots where you have no LOS to any ground station. So this makes me want to put a constellation in orbit, to make sure I have a connection, but as I said, I don't have the cash. I can't really blame this on Remote Tech though.... it is probably more related to RSS/RO. So anyway... I'm still working on this. I will not be beaten!
  3. I said it was supposed to reach almost to mun, with the Communotron 16. I didn't try to land on mun with it. Thus. that antenna should certainly have the range to reach the planet from 200,000 km. You can see that I am in a very low orbit around Kerbin/Earth. ETA: The SS was taken after I had passed over the point where the station was going below the horizon. I flew right past it and got no signal, and had no control over the craft. Anyway, I guess I'm just posting this so you might know there's an issue. I've already uninstalled the mod.
  4. Here is a screen shot I took shortly after this problem cropped up, showing a line of sight to the station in Australia (Real Solar System installed).
  5. I still had battery power. I checked the map and there was no line to a ground station. Battery power was the first thing I checked.
  6. This doesn't cover more than half of the fuel/ox combos available. What about the others?
  7. I'm done screwing around with this half-finished mod. I wanted to like it. I like the idea of it. But it keeps stopping me from even doing basic things, because it just doesn't work right. Here I am, well within line of sight to a ground station, at a mere 200,000 meters off the ground. My Communotron 16 is activated, I have a Reflectron, and yet somehow I don't have a signal to my spacecraft. This is supposed to be good almost to the Mun, but I can't communicate with a ground station I have a line of sight to, at 200,000 meters. And this isn't the first time this has happened to me. Best of luck with your mod, but it needs work.
  8. Is there some kind of chart or table that exists to tell me which fuels are best for what application?
  9. I think I figured out the problem. I checked in CKAN, and there was an entry for Remote Tech 2 and also Remote Tech 2 RSS configuration (I have RSS installed, and it's what installed RT2). So I uninstalled RT2 and reinstalled with the RSS Config option, and it works now. So apparently RSS doesn't properly install RT2.
  10. Yes, I deployed it manually in both scenarios.
  11. I'm trying to use this... but I have a problem. I read the FAQ and it didn't address it. I'm trying to send a crew report back to the KSP with a Communotron 16. No matter where I am, in orbit even on the pad, it doesn't work. It says I have no comms device.
  12. Ok, fair enough. Sorry if I ruffled any feathers with my comment. it's clear you are putting a lot of work into this.
  13. That is what I mean. This capsule just looks a lot bigger than necessary. Maybe make the Kerbals bigger. Just an idea.
  14. OK, fair enough. I don't want to argue about it. Although I have to say, we're not flying humans here... they are Kerbals. Put a Kerbal on EVA on the outside of a Mk1 pod and he's tiny... you could fit three of them in there. So that's part of where my confusion came from. And also the fact that I couldn't find anywhere in the documentation that described that the pods were now 2.2 meters in width. Also, just as a note, the Mercury capsule held a full size human and it was only 1.89 meters wide.
  15. Thanks for the response. We're talking about the Mk 1 command pod. It only holds one Kerbal. And its a 1.25m part... Right? If someone could just tell me if this size change is intentional, that would help. Also, I did read the OP and the guides, and looked far and wide trying to find out why this was happening, and what mod was doing it.
  16. ETA: Removed old info. All of the liquid fuel tanks, antennas, Goo Modules and decouplers seem to be the right size, but the Mk 1 pod, the Mk1 Lander Can, and the Thiokol SRBs are double sized (you have to scale the fuel tanks up to 2.2 meters to make them the same size as the Mk1, which is only supposed to be 1.25 meters wide)... and this thing installs so many mods, I wouldn't even know how to figure out what the problem is. Also, I tried to transmit in flight and it gake me the "no comms on this vessel" error, even though I have an antenna. Starting to think this whole mod has major issues.
  17. I tried to install this using CKAN. It says everything is installed, but when I play, this is what the KSP looks like. This is the list of installed mods from inside the game: KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.16 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 7.0.4 RealSolarSystem - 8.5 RemoteTech - 1.6.2 TextureReplacer - 2.2.5 I note it doesn't list any of the "recommended" mods, although I selected them all for install. Also, the planets have been moved, and I assume resized, but none have new textures.
  18. This. I could not be more sick of these fake, manufactured controversies.
  19. In German, Kerbal Space Program is "Kerbal Raumfahrtprogramm." *snicker*
  20. That is a very Kerbal solution. Bravo!
  21. I think I just tried that, and it flipped my rocket all around... maybe I was seeing things. but thanks for the quick replies. It does beg the question what the extra click is for.
  22. I used SelectRoot before, and it worked like I expected. I just selected one part, and from then on, that was the root. Now, I'm supposed to select two parts, and I just don't get how it works, and I can't seem to make it work like I want it to. Further, I can't seem to find any explanation for how it should work. Help?
  23. (I'm sure this has been said already, but...) You arrive at your destination and your first stage still has fuel in it.
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