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VladP53

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Everything posted by VladP53

  1. That's quite nice mod. Thanks @tajampi. Though I see a lot of NRE exceptions comes from `tjs_DecouplerLight.cs` and I'd like to fix them but recent release dll file doesn't match source published at https://github.com/tatjam/KSP-EngineLight/. Could you please point me where latest sources for plugin could be found. I'd create pull-request with fixes.
  2. Thanks for clarification, so next script saved space station with kerbals onboard #!/bin/bash # Quite many lines, could be combined into one sed invocation, but self explaining sed -i 's/ModuleAmpYearPPTRCS/ModulePPTPoweredRCS/' persistent.sfs sed -i 's/ModuleAmpYearPoweredRCS/ModuleIONPoweredRCS/' persistent.sfs sed -i 's/AmpYearIONRCSBlock45/IONRCSBlock45/' persistent.sfs sed -i 's/AmpYearIONRCSBlock/IONRCSBlock/' persistent.sfs sed -i 's/ampYearLinearIonRCS/LinearIonRCS/' persistent.sfs sed -i 's/ampYearLinearPPTRCS/LinearPPTRCS/' persistent.sfs Maybe it would help someone else.
  3. Thanks for great mods, @JPLRepo ! Although migration of existing saves is quite complicated (bunch of grep/sed scripts). Is that correct that during extraction into separate mod: "ampYear" prefix was removed from part names; "ModuleAmpYearPPTRCS" module was renamed to "ModulePPTPoweredRCS". So if I do the same refactoring in "persistent.sfs" parts would still work?
  4. That's why I'm looking for major/minor version change before upgrading anything. Also there's related issue in ckan tracker. Nice update, thanks! I've also seen same problem with 4 satellites around kerbin, fixed that fix hacking persistence file
  5. Every time when i'm trying to send science from unmanned probe, i got NRE: Installed RemoteTech 1.6.5 and ScienceAlert 1.8.7
  6. GitHub releases page says that both 0.4.1 and 0.4.2 uses same source base. Looks like 0.4.2 tag should point to 36d61ae
  7. Hi toadicus, Thanks for nice plugin. I've just found that `TweakableSAS` or `TweakableReactionWheels` causes huge cpu usage (fps drops) when right-clicking on 'Probodobodyne OKTO' part. Not sure which of them because deleted both at once. Other parts are not affected.
  8. Hi magico13, Your plugin is really rocks. Now there no chance to complete first ten missions in one day and it's pretty good. So far i have one feature request in mind: Separate vessel construction by different stages (based on separators) and build stages in parallel. This will significantly reduce construction time for huge rockets with many stages and side-boosters. Also editing one stage could not affect building of others. Also with new "change root" (0.90) functionality, it would be possible to assemble launch vehicle aside payload; so you can schedule many launch vehicles to build for future flights.
  9. As far as wiki says third stage real dimesions is 2.66 m diameter x 6.745 m length.
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