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Sage

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Everything posted by Sage

  1. Wow, the idea of the toggable external fuselage is very intriguing! It's a very clever idea
  2. Wow, are you even going to do an interplanetary command pod? If you are still going to do the modular pods we are going to get a lot of stuff! Your dedication is incredible, IVA is so underconsidered in vanilla, so your work is very appreciated!
  3. Wow, the new update is really great! I'm still learning how to properly play in IVA, but I've done a quick test mission with it and it was loads of fun! I still have to do some tweaking to kerbtrack to be perfect (I've tried without but it's far too slow to move your head around to check stuff) but the capsule itself it's perfect! Anyway, about the poll, I voted for the second option, because it felt slighty slower than the previous version, but it was almost unnoticable. Also, I've not voted, but it could have been slightly better during reentry than ascent because VV was displaying something way less complex, but this was really just a sensation (I was too busy trying to not explode )
  4. Wow, I can't wait to try the new version with vessel viewer! Also the new abort button looks awesome. I'll have to use a big dose of self restraint to not push it It's so juicy! But, seriusly, this and KerbTrack will do wonders for immersion Also, @everyone asking about capsule IVA, have you seen page 86? No? You might have a pleasant surprise
  5. First, thanks for maintaining this mod, Nathan I wanted to report a little problem, that I've found while messing around with configs. Basically, in the Animation2Value module, you can specify the target module of the variable that you want to change, however in DRC config for the shielded port the name of the field seems to be wrong. You should change them from this: { name = ModuleAnimation2Value animationName = dockingring moduleName = ModuleHeatShield //this... valueName = reflective valueCurve { key = 0 0.25 0 0 key = 0.1 0 0 0 key = 1 -1.5 0 0 // don't leave the shield open. } } MODULE to { name = ModuleAnimation2Value animationName = dockingring valueModule = ModuleHeatShield //needs to be like this to work valueName = reflective valueCurve { key = 0 0.25 0 0 key = 0.1 0 0 0 key = 1 -1.5 0 0 // don't leave the shield open. } } MODULE Also, in the inflatable shield config there is an animation curve inside the HeatShield module, which doesn't seem to do anything at all (even after peeking at the source code on GitHub). You can probably remove it and mimic it's intended effect with an animation2value module like this: { name = ModuleAnimation2Value animationName = heatshield valueModule = ModuleHeatShield valueName = reflective valueCurve { key = 0 0.02 //not negative because the shield is there, just smaller key = 0.8 0.1 key = 1 0.25 //full reflection } } MODULE Hope this help. If someone wants to use it now without touching the files I can make a MM tweak, feel free to ask.
  6. Finally, and I say finally, a mk1-2 with a stock-alike HD texture! Being a central part in any ships, I couldn't really stand it anymore...thank you so much <3
  7. Wow, this looks gorgeus I'm reallylooking forward to the results!
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