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Gunso

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    Bottle Rocketeer
  1. but on the window i see its set at 100m/s and there's no way to change it there. got it! thanks!!
  2. ahhh now i get it, thanks. So if i want to turn at higher alt, i'll need to manage my speed accordingly. Now i know what to tweak on my rocket design.
  3. hi, just want to ask. I'm using the current dev version. Does the ascent path editor still work or the new ksp broke it? I've been wondering because i noticed the gravity turns starts at the same height no matter what value i set in the editor. ------------------------------------------------ Everything else seems fine to me (only used it up to minmus on career mode tho). At 1st I'm kinda puzzled with the rocket spinning at mid air the 1st few times but manage to fix it by reducing the % thingy on the ascent guidance(also saw in forum about top heavy rocket). Last night tried the auto landing on kerbin, 1-2km diff from the hq is really quite nice i would say. This new issues with the new atmosphere kinda gave me an idea for career mode. Imagine if u need to do contract missions of collecting data for the atmosphere 1st at multiple level and area and only after doing that mechjeb will be able to be used properly in that planet atmosphere. So if u go to a new planet, u need to drop a few probes before mechjeb can do proper calculation for the landing. If not the landing will be like when ksp broke mechjeb with the new atmosphere update XD that gonna be fun
  4. a moment of silence for Lohan2008 dead GPU
  5. i like the changes it made me feel like playing a new game with new toys to play around this game really worth every penny
  6. i dont post much but 1st, thanks sarbian for your great job. i really appreciate it since i only play ksp with mechjeb only. I would like to say sorry in behalf of those that keep posting here saying it dont work with .90 without attaching a log file at all. i have the same problem as they are, like it wont circularize on auto ascent. But i noticed it works normally on sandbox and my guess is the upgrades on the buildings is somehow limiting the features on mechjeb which is understandable on career. I do modified my part.config so my unlocktechs is set to start and i see i'm missing my manuever window and etc like the other posts here but i also see message on mechjeb window saying some features needed to be unlocked (or something similar like that) which i'm guessing is the buildings upgrades. So, thanks for your fast updates again
  7. I like the new contract update it gives me objective on what to do. before science upgrade with just the sandbox, i dont even play this game that much before. Having all parts thrown at my face while i'm still a noob kinda puts me off. I start spending a lot of time on it when science came in and start doing stuffs to get science. I'm sure squad can just add difficulty level in future update to reduce the income to those that say its too easy. To squad, i would really appreciate it if you can add some more details to the contract like pic of the part to be tested and the spec like in the vehicle assembly part detail. At least i have a rough idea on what kind of engine i'm going to test and can choose multiple contract that fit with each other on just 1 launch. And since the parts have its own categories, maybe in future update you guys can add modded parts automatically to the game too. anyway thanks for the awesome update, i'm building weirder rockets nowadays to do multiple contracts at the same time to save money lol
  8. I have an idea if squad want to add difficulty option in the game, just remove the powereful parts for harder difficulty i only play career mode, so i dont really have an issue with ARM just that i dont feel like capturing any asteroids now since i have no idea what to do with it. Unless they add things like mining the asteroid for science or unlocking a rare material then i would be interested. I do like the randomness of the asteroids, it increased the risks of one hitting my space station I do hope they add notification system or something like a collision alert to tell you when a debris or asteroid passing too close to one of your ships. I do like to jump to it and watch it pass by..... or hit them
  9. OMG! i've been waiting patiently for an occulus rift and facebook bought it!!! They are going to ruin it! should i get the dev kit now?
  10. gawd, i didnt know this must try it when i get back home thanks!!
  11. i use it all the time because i play on my sofa with just the wireless mouse only, it have additional programmable buttons and that's enough for me to play without a keyboard. I only reach for my keyboard when doing kerbal EVA once in a while or typing a new spaceship save filename. i will be spending less time with KSP without MJ
  12. you should try kethane, KAS and infernal robotics too yup there are just too many mods out there i removed KW from my game when it made my camera view buggy, maybe conflict with other mod. But i'm too lazy to find the real culprit
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