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mashed

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Everything posted by mashed

  1. I'm getting this same issue now that I have the part at the correct scale. What did you do to fix it. Was it the model / texture assignment in the .cfg?
  2. Well to sort of solve my own problem I tried using the open collada exporter and that seems to work. I haven't had any joy with the out of the box FBX/DAE exporter though. Open Collada isn't available for Maya 2012 yet, luckily I have a 2011 install still on the go.
  3. Hi Folks, I have been trying to make some parts and seeing I use Maya at work I thought I would use that. I imported a mesh from an existing asset into the software and made my new part. However when I export it I can't seem to find the right combination of maya scene scale and dae scale export settings. The part keeps coming out huge in the VAB and in partlab. If I make an OBJ and then scale it down to .01 before exporting it looks like it is the right size. But I have had no luck with dae files. I have tried all the different conversion scales in the exporter and none of them seem to make a difference. In the .cfg file I have the scale set to 1.0 Any suggestions are much appreciated.
  4. Congratulations. I downloaded it last night at 8 and was up until one in the morning. Most fun I have had with a game in ages. Now to crack open that SDK
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