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JoePatrick1

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Everything posted by JoePatrick1

  1. Ok so I don't really know what you mean but I have done everything the same as usual so if I didn't do it before then I shouldn't have done it this time either. If this helps here are two more images of in blender, and in unity: http://i.imgur.com/fyf9lrU.png http://i.imgur.com/FKbzJqH.png
  2. Thanks, not used real fuels before so don't know how it works. My only suggestion would be to test it
  3. So I am trying to make a part for KSP but it simply isn't loading in. I have made several parts for KSP before (some more complex than this) and have done everything the same this time as I usually would Screenshots: http://imgur.com/a/wgVIA
  4. This mod simply adds liquid fuel and oxidizer to KSPs stock wings. If you would like just liquid fuel then you can remove the oxidizer with tweakables. Stats (all have enough oxidizer to last as long as the liquid fuel): Advanced Canard: 20LF Standard Canard: 30LF Delta Wing: 80LF Swept Wing: 70LF Tail Fin: 30LF Wing Connector 50LF Delta-Deluxe: 30LF Structural Wing: 30LF DOWNLOAD
  5. Go here for more info: http://www.thetechgame.com/Forums/t=6582811/need-game-testers-click-here.html
  6. I haven't done anything to make it so...I could probably do so though
  7. Not quite sure what you mean by b9 compatible (as you can see in the pic - B9 is installed) but if by modular you mean like normal wings in KSP then yes - they will come fairly soon - - - Updated - - - Thanks - I also wasn't until I downloaded KAX (where the turboprops came from) and then as I run KSP on a pretty low-end laptop I needed something to get the power without killing my pc
  8. Are you suffering from lag from high part count because of all those solar panels on your ion/electric plane? Yes? Then fear no more! This large set of wings has a huge solar panel on it generating up to 45 electric charge/second! (Not OP though because if you put static panels across the whole wing it would generate hundreds per second) DOWNLOAD
  9. How do actually use the loop animation thing? like how do you get it start from a button/action group?
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