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KSP2 Release Notes
Everything posted by Gaurdsman111
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False. What is das? the user below me has a wig?
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Things are hotting up on Kerbin! http://kisaprogram.blogspot.co.uk/2014/03/witness-comes-forward-in-crash.html
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Thx Muchly
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KISA touches down on the Mun! http://kisaprogram.blogspot.co.uk/2014/03/kisa-puts-probe-on-mun.html
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Today i completed my first SSTO! Flew it into orbit, then tried to land it in the sea, promptly crashing.
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Role Playing for newer Kerbonauts! (With free training!)
Gaurdsman111 replied to TomFallion's topic in Welcome Aboard
Just got to ask, is this on Kerbal multiplayer? or is it a kinda post the images of your missions thing? -
How did you get the parachutes like that? Mine just overlap and it looks bad...
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Scott Manley should be the teacher of all that is Kerbal. He has taught me almost everything I know, from how to make orbit, to getting to other planets. And to make things better, hes full of awesome little facts along the way that you can use to sound cleverererer!
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United Kerbin Colonial Rockets!
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Shock Horror at KSC today! Check it out if you want to know more http://kisaprogram.blogspot.co.uk/2014/03/jumbo-877-crash-lands-at-ksc.html
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[Showcase] Post Your Launchers Here!
Gaurdsman111 replied to _jack's topic in KSP1 The Spacecraft Exchange
Here is the Ferrum launcher, which I have used with great success in the first stages of my space program. It can take anything up to 0.7 tonnes into orbit around Kerbin, and for even smaller payloads it can manage a Munar orbit. Here's some of the kit I got into orbit with the Ferrum: Orion 2 Adventurer Adventurer 2 Communatron 1 -
First Manned flight is written up and posted
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Today I sent up the Orion 5 - Lone ranger, as part of my blog series, which took some incredible photos of the Mun at a close orbital distance (about 100'000 metres) On the Launchpad atop the Magnesium B launcher In orbit around the Mun First image - Sunrise over Mun craters Second image - Flying over the midlands I also sent up the Communatron 2 satellites, which fly round Kerbin to provide mobile phone signals. Newest technology on the block! The trusty old Ferrum Launcher for small satellites In orbit around Kerbin. Its pretty much a block of comms units, the long one is for communication with long range satellites, like Lone Ranger. That's what I did today!
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Thanks That was the idea, not sure how long I should take before going into colour though xD im just about to post another mission, the last Orion craft check it out Happy Kerballing
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Thanks spacepug That's a good thread, Northstar, like the look of the sensor sat glad you liked my blog
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My First Career mission to Minmus
Gaurdsman111 replied to Gaurdsman111's topic in KSP1 Mission Reports
Now you see I did this mission before the data transfer was available, now days there is no need for such dramatisism Glad you thought it was worth the time -
SPACE STATIONS! Post your pictures here
Gaurdsman111 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This is the Interplanetary Space Ship Black Hand. However, its mainly a station, because if you try to fly it, it snaps in half... Personally, I think its amazing -
I'm a bit of an idiot, missed off the link http://www.kisaprogram.blogspot.co.uk/ Happy Kerbaling
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Hey, Just posting about my blog, which is dedicated to KSP through my own play through being documented in a new-style way. I'm using the Kethane mod and am trying to recreate a kind of NASA approach to KSP. I hope to see you there, let me know what you think
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My Mun Comms satellite, to keep solid communication with the Mun base
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Just wanted to take the opportunity to say how proud I am of my latest achievement. The station has cargo room for two smaller objects, such as search probes or escape capsules, but in the launch it took up its own solar arrays during launch because of its aerodynamic design with a nosecone. However once in orbit these were able to deploy as standard, and now my brand new Station is in full flow! Happy Kerbaling!
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Having now been to the Mun, and exploring a lot of Kerbin, I decided that the next logical step would be to go to the Minmus. I didn't want to take a single Kerbal craft (having only the original capsule to use), because that means only one surface sample, crew report or otherwise. So I decided to go with a three Kerbal design that would hopefully result in a lot more science. I also added a lot of ladders, and a science bay. I give you the resultant craft: However, although the launch went fine, and the craft got to Minmus almost perfectly, I discovered a minute problem - it didn't have enough fuel to get back... This is where the second craft came in. I immediately launched the emergency spare and sent it into space to rendezvous with the stranded craft. Whilst there I would complete I crew extraction into the new craft and bring the whole bunch back safely, at the cost of the science (I didn't add a comms unit). However, I didn't notice until I had rendezvoused that I had had test pilot Neddo along for the entire time! he had been in the ship testing systems when it had been emergency launched! So now the idea that the crew could be extracted was out of the window, we never leave a man behind. Here at KSC the hubbub was incredible, until Neddo radioed across to us all. He said that he thought he might be able to tug the stricken ship back within aero braking distance of Kerbin. this would be incredibly dangerous, one wrong move and all 4 would perish. KSC gave Neddo the green light, and he took the craft off of autopilot and began to line himself up. Using the new satellite top as a rest (finances weren't happy about this), he began thrusting the craft slowly into the back of the stricken craft. After about 10 minutes of thrusting, the engine cut out and was automatically jettisoned. Neddo had successfully saved both the lives of all 4, and also science data! Jebediah promised him a beer upon landing. Mission successful!