Success!! This lander seems to be the best possible use of standard parts. I didn\'t use a standard rocket all the way, though. Packs used: Nova Silisko 0.9 (can\'t get the 1.3 due to the dropbox fiasco), Down Under pack. Mission profile: - Discard boosters as they are spent. - Climb to 12k, then gently being rotating. Bearing East, get the nose to about 60º up. - 1st stage separation. If surface speed is at least 1000m/s, we\'re looking good. - Keep the nose at around 45º. We still need lift as much as groundspeed. If the speed vector drops below the horizon for too long, mission may become unviable. - Once a perikee becomes evident, start lowering the nose, ultimately aligning it with the speed vector. - Build speed until apokee intercepts the Mün\'s orbit. Interception is too far ahead of the Mün for capture. - Right before apokee, burn prograde to widen the orbit until perikee is >2M. Thus the ship lingers longer around the Mün\'s path and capture window expands. Also, with such a high perikee, warp never slows down. - Orbit Kerbin a couple times and wait for Mün capture. - Upon capture, burn as necessary to assume an orbit with ~10km perikee. - At perikee, burn retrograde and lose all surface speed. Drop straight down. - Keep burning the 2nd stage until it\'s spent, to control the rate of descent. Use vectoring and RCS to lose horizontal speed. - Separate 2nd stage. Use main engine to control descent, RCS for fine tuning. - Touchdown! - Look around. - Lift off back to Kerbin. KSP crash. Wonder forever whether Jeb made it back alive.