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Rocketry Enthusiast
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Thanks! I didn't use any add-on tools other than PreciseNode. I am going to make a video tutorial in the near-future about how I do this. It's a technique that I learned from our amazing colleague metaphor. It's actually stupidly simple to do but not easy to figure out on your own (at least, not for me). - - - Updated - - - Wow, such a kind review! Thank you! I'm glad that at least one person recognized the musical reference.
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You have no idea how close I was to doing this. It's heartbreaking. Problem was, I couldn't get into stable orbit around Mun with more than 0.05 units of EVA propellant left. Sadly, that's just not enough to rendezvous. Even with near-perfect technique, the Kerbal wastes a decent amount of propellant on maintaining orientation. So I submit that this challenge is, indeed, impossible. If somebody can prove me wrong on this, I will be most impressed. HOWEVER, this mission could well be improved upon. If I was masochistic enough -- and I'm not -- I believe that I could complete the same mission with 1 less station in Kerbin orbit, 3 less stations in Eve orbit, no station in Duna orbit, and 1 less station in Dres orbit. That takes the number of lander cans from 22 down to 16. Any takers?
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Hey, just wanted to thank everyone for the kind words. This is a great community compared to, well, just about everywhere else online. About two weeks of pre-mission planning (mostly flying a probe around with help from HyperEdit and MechJeb), then about a month on the actual mission, then another week putting the video together. It was enough work that I'm taking a little break from KSP now, but I'll be back eventually.
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I am scared to admit. It is >100. I am a quicksave spammer.
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I am the video's creator. Kerbals are automatically oriented in the normal axis while on EVA, so North/South burns are easiest to get right. For radial and prograde burns, I look at map view to find a visible target (usually the body I am orbiting). Early in the mission, I would try to either face the Kerbal toward the body or toward prograde before burning, but reorientation is an expensive waste of propellant so as I got better I would just approximate the burn from whatever direction I was already facing. Regarding burn magnitude: For big burns, I calculated out how much propellant it's going to take and/or how long the burn should last. (The full jetpack is 620 m/s and acceleration is about 3 m/s/s.) For small burns, I make very small inputs then switch back and forth to map view to see how I'm doing. Since the jetpack does not have a throttle, burns need to be at least 0.3 m/s or else you will overshoot the burn. For very tiny orbital burns, that means waiting until you are closer to your target in lots of cases. (There were a ton of deep space corrective burns not shown in this video because frankly they are boring.)
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I believe this is a bug: The Delta-V Stats for designs with drop tanks and fuel lines don't correctly separate the stats for before and after the tanks are empty. Example: MechJeb calculates the delta v for this rocket as if all the fuel will be burned in Stage 1 before the tanks are dropped, and therefore shows no delta v for Stage 0. Thank you to all of the MechJeb developers! You guys are incredible.
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Every Launch Counts: An Adventure/Slog in KSP Realism
chicknblender replied to chicknblender's topic in KSP1 Mission Reports
Launch 13: Humiliation! Launch 14: Equatorial Comsat Network Launch 15: Polar Comsat Network Animation of comsat network: http://www.gfycat.com/LikelyDelayedIbizanhound -
[1.1] RemoteTech v1.6.10 [2016-04-12]
chicknblender replied to Peppie23's topic in KSP1 Mod Releases
Can anybody give me a quick idea of how to land an unmanned probe back on Kerbin? I have a good comsat network around Kerbin, but when I undergo atmospheric reentry I either have to retract my antenna or have it get ripped off, both of which kill my connection. -
Every Launch Counts: An Adventure/Slog in KSP Realism
chicknblender replied to chicknblender's topic in KSP1 Mission Reports
I appreciate the kind words, fellas. @acc: I am considering including some videos, but I am worried that the amount of time necessary for editing will slow me down too much. I can only dedicate at most 1-2 hours per day for KSP. But would you settle for some gifs here and there? @Fox62: You may want to see these next launches before you conclude that. Launch 8 Launch 9 Launch 10 Launch 11 Launch 12 -
[WIP] Kerbal Nerfer: Make EVA more realistic!
chicknblender replied to chicknblender's topic in KSP1 Mod Development
Oh man, Is KerbSocial a thing? Other than this project, the biggest things on my wishlist are mods that (a) simulate physical health (KeepFit comes close but seems like a dead project), and ( simulate mental health (e.g. being alone in space for 2 years ain't good for ya, and spending five years alone with Billy-Bobman might just lead to murderous intentions). -
Every Launch Counts: An Adventure/Slog in KSP Realism
chicknblender replied to chicknblender's topic in KSP1 Mission Reports
Launch 3! - - - Updated - - - Launch 4! - - - Updated - - - Launch 5! - - - Updated - - - Launch 6! - - - Updated - - - Launch 7!