-
Posts
63 -
Joined
-
Last visited
Reputation
5 NeutralProfile Information
-
About me
Cosmic Wanderer
-
I suspect I'm doing something wrong but I don't see what. My planet won't appear in game. @Kopernicus:AFTER[Kopernicus] { Body { name = Alexandria flightGlobalsIndex = 810 Template { name = Vall removePQSMods = PQSLandControl, PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap } Orbit { referenceBody = Sun inclination = 2.1 eccentricity = 0 semiMajorAxis = 120000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.176,0.138,0.023,1 } Properties { description = Alexandria radius = 335000 geeASL = .65 rotationPeriod = 1 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 45000 60000 70000 80000 90000 ScienceValues { flyingLowDataValue = 8 flyingHighDataValue = 7 landedDataValue = 10 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 15 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 240000 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = Ascension/AscensionSystem/Alexandria/Textures/alexandria_map normals = Ascension/AscensionSystem/Alexandria/Textures/alexandria_normal shininess = 0 specular = 0.0,0.0,0.0,1 rimPower = 0 rimBlend = 0 } } PQS { Mods { VertexColorMap { map = Ascension/AscensionSystem/Alexandria/Textures/alexandria_map order = 1000 enabled = true } VertexHeightMap { map = Extrasolar/ValentineSystem/Solyth/Moons/Hauna/PluginData/alexandria_height.dds offset = 0 deformity = 4000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 64198163 deformity = 1700 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 894651 deformity = 600 octaves = 6.0 persistence = 0.8 frequency = 12.0 enabled = true order = 12 } VertexHeightNoiseVertHeightCurve2 { deformity = 980 ridgedAddSeed = 1212 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 23234423 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 654786 simplexOctaves = 4 simplexPersistence = 0.600000023841858 simplexFrequency = 12 enabled = true order = 13 } } } }
-
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Nemesis1-1 replied to tetryds's topic in KSP1 Mod Releases
More turrets are always welcome. -
So what actually guides your missiles? I've tried laser guidance, doesn't seem to work.
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Nemesis1-1 replied to BahamutoD's topic in KSP1 Mod Development
So I'm having some trouble with surface-to-surface missiles. Tried the ones in SCPanzerMod, but I have no idea what guides them since they're not laser. So I tried the Hellfires mounted on a tank, and they track the target but dip violently on launch and usually crash. Any tips? -
When are we making 5 meter parts?
Nemesis1-1 replied to nobbers12345's topic in KSP1 Suggestions & Development Discussion
It's KSP, there's no such thing as 'way too big'. -
Mechjeb. 1-2 years to transfer to another planet maneuver node
Nemesis1-1 replied to paquera's topic in KSP1 Mods Discussions
Practically all interplanetary missions use atomic rocket motors, you can spare the delta-v :# -
Mechjeb. 1-2 years to transfer to another planet maneuver node
Nemesis1-1 replied to paquera's topic in KSP1 Mods Discussions
What you wanna do is first escape Kerbin's SOI, once around the sun plot a hohmann transfer to your chosen planet. Once MJ carries this out, hit 'fine tune closest approach' and you'll get an encounter. If you time right it's about 100-300 days. -
are you with Mechjeb or Kerbal engineer
Nemesis1-1 replied to robopilot99's topic in KSP1 Mods Discussions
... well. Now I've done gone screwed up -
are you with Mechjeb or Kerbal engineer
Nemesis1-1 replied to robopilot99's topic in KSP1 Mods Discussions
I don't get you. If you're questioning the url, I just googled that meme and pasted the first link. -
are you with Mechjeb or Kerbal engineer
Nemesis1-1 replied to robopilot99's topic in KSP1 Mods Discussions
-
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Nemesis1-1 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Think you could do BA for Krag's planet factory? -
[0.22] GPWS for Jets/Planes v1.2 Hear yourself land! or crash!
Nemesis1-1 replied to Cryphonus's topic in KSP1 Mod Releases
We need to get someone on this, this is a fantastic plugin.