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Nemesis1-1

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Everything posted by Nemesis1-1

  1. I suspect I'm doing something wrong but I don't see what. My planet won't appear in game. @Kopernicus:AFTER[Kopernicus] { Body { name = Alexandria flightGlobalsIndex = 810 Template { name = Vall removePQSMods = PQSLandControl, PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap } Orbit { referenceBody = Sun inclination = 2.1 eccentricity = 0 semiMajorAxis = 120000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.176,0.138,0.023,1 } Properties { description = Alexandria radius = 335000 geeASL = .65 rotationPeriod = 1 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 45000 60000 70000 80000 90000 ScienceValues { flyingLowDataValue = 8 flyingHighDataValue = 7 landedDataValue = 10 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 15 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 240000 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = Ascension/AscensionSystem/Alexandria/Textures/alexandria_map normals = Ascension/AscensionSystem/Alexandria/Textures/alexandria_normal shininess = 0 specular = 0.0,0.0,0.0,1 rimPower = 0 rimBlend = 0 } } PQS { Mods { VertexColorMap { map = Ascension/AscensionSystem/Alexandria/Textures/alexandria_map order = 1000 enabled = true } VertexHeightMap { map = Extrasolar/ValentineSystem/Solyth/Moons/Hauna/PluginData/alexandria_height.dds offset = 0 deformity = 4000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 64198163 deformity = 1700 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 894651 deformity = 600 octaves = 6.0 persistence = 0.8 frequency = 12.0 enabled = true order = 12 } VertexHeightNoiseVertHeightCurve2 { deformity = 980 ridgedAddSeed = 1212 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 23234423 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 654786 simplexOctaves = 4 simplexPersistence = 0.600000023841858 simplexFrequency = 12 enabled = true order = 13 } } } }
  2. So what actually guides your missiles? I've tried laser guidance, doesn't seem to work.
  3. So I'm having some trouble with surface-to-surface missiles. Tried the ones in SCPanzerMod, but I have no idea what guides them since they're not laser. So I tried the Hellfires mounted on a tank, and they track the target but dip violently on launch and usually crash. Any tips?
  4. I'm trying to get JellyCube's missiles pack running in 0.23.5. These parts use the old cfg format and I was just wondering how easily can they be updated if at all? Thanks in advance.
  5. It literally took vast areas of space and somehow made it boring Anyway as previously mentioned, some people do play offline so they can never get any parts at this.
  6. Practically all interplanetary missions use atomic rocket motors, you can spare the delta-v :#
  7. What you wanna do is first escape Kerbin's SOI, once around the sun plot a hohmann transfer to your chosen planet. Once MJ carries this out, hit 'fine tune closest approach' and you'll get an encounter. If you time right it's about 100-300 days.
  8. I don't get you. If you're questioning the url, I just googled that meme and pasted the first link.
  9. I remember a while back everyone thought Saturn's moon Rhea had rings, but it was never confirmed. Though thanks to planet factory I'll always have Ringle.
  10. If you're playing with visual enchancements volumetric clouds, Eve is so damn tense. I added piles of thick cloud to the planet and had to fly through them using kethane turbines. Flying through purple smog with unreliable altimeters and zero visibility is pretty hairy.
  11. I've been making RTGs run on Plutonium Dioxide, using it to generate electricity. I've made the resource and added it to the stock RTGs but they don't provide power quickly enough. When not used in 10x warp at least they cannot provide power at all. I really need some help here, and I can give bits of the cfgs if needed. Thanks in advance.
  12. How much memory is taken up by the volumetric clouds and the Duna dust storms?
  13. Could someone make biome maps for Erin, Skelton and Thud from Planet Factory for me? I've had little free time recently and I'd really appreciate it. Also my gimp skills are practically non-existent. Thanks in advance!
  14. Don't suppose it really matters now, but here's the bug- http://imgur.com/AvgwPeu,5KrxFyD,i7lN7KX#0 http://imgur.com/AvgwPeu,5KrxFyD,i7lN7KX#1 http://imgur.com/AvgwPeu,5KrxFyD,i7lN7KX#2 As you can see by the timer, these screencaps were taken within seconds of eachother and show black spots appearing and disappearing on the clouds rapidly and haphazardly.
  15. Booted up the game today, hasn't happened yet. Using low res version to save memory.
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