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Nemesis1-1

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Everything posted by Nemesis1-1

  1. Maybee because I'm using the texture compressor, but has anyone else noticed that the cloud textures can become very glitchy at distance? Flying around the mun, kerbin's skies were crazy.
  2. Looking for probe bodies, engines comms gear etc. Taki117, all of the ones in interstellar are high end devices like plasma thrusters that you can't really use early in career mode, though I do have the mod installed.
  3. Any good probe parts mods? I've got the novapunch and b9 probes, and I don't like AIES. Any others?
  4. Right I've got it. I manually plotted a kerbin escape and then got mj to perform a hohmann transfer while in orbit of kerbol, then fine tuning closest approach, and I got to Eve, yay.
  5. I'm still using the old ones in 0.23, never bugged out and generally always work. crawler looks interesting though.
  6. So here's an elevation map of Ringle, so this needs shifted 90 degress? What program?
  7. I think the old parts use different file formats so you'd need to convert them.
  8. So how do I add biomes? Something about alpha channels... I wanted to add new biomes to the Planet Factory planets, but I can't seem to figure out how. Tutorial?
  9. Last time I plotted a transfer manually I missed Duna by several hundred thousand kilometers due to my lack of understanding of nodes, so I need Me chjeb.
  10. Hi, I'd appreciate it if someone could help explain how to perform a proper interplanetary transfer using Mechjeb. I've put in hours of work and I've never come close to another planet (Though I saw Sentar from really far away as I missed it). Only today I missed Dres by some margin, using Mechjeb. Now I understand that you 'Transfer to another planet' and then once you get close you select 'Fine tune closest approach', but I'm still missing by some margin. I've exhausted all the science in the Kerbin system and need more. Help would be very much appreciated, whether by telling me what to order mechjeb to do or something else,as this is getting frustrating.
  11. How about ScienceDefs for Krag's planet factory? I've added some myself but I'm interested to see what others come up with.
  12. Does the mod work without treeloader? I removed it because it was removing things I added to the tech tree and I seem to have the starting things from the mod such as the water and ammonia tanks. Thanks
  13. I can't find MechJeb in the interstellar tree, I changed the tech required to 'start' but it won't appear, any tips?
  14. My kerbals keep sinking through the terrain as would happen on low graphics. I'm using the agressive version cause I have loads of mods, is there any high to force the game to use the better quality terrain while using this mod?
  15. Can anyone tell me where the cfgs and textures for the planets and moons are? It'd be much appreciated as I can't find them in GameData/Squad.
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