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Everything posted by Nemesis1-1
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I suspect I'm doing something wrong but I don't see what. My planet won't appear in game. @Kopernicus:AFTER[Kopernicus] { Body { name = Alexandria flightGlobalsIndex = 810 Template { name = Vall removePQSMods = PQSLandControl, PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap } Orbit { referenceBody = Sun inclination = 2.1 eccentricity = 0 semiMajorAxis = 120000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.176,0.138,0.023,1 } Properties { description = Alexandria radius = 335000 geeASL = .65 rotationPeriod = 1 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 45000 60000 70000 80000 90000 ScienceValues { flyingLowDataValue = 8 flyingHighDataValue = 7 landedDataValue = 10 inSpaceLowDataValue = 7 inSpaceHighDataValue = 5 recoveryValue = 15 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 240000 } } ScaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = Ascension/AscensionSystem/Alexandria/Textures/alexandria_map normals = Ascension/AscensionSystem/Alexandria/Textures/alexandria_normal shininess = 0 specular = 0.0,0.0,0.0,1 rimPower = 0 rimBlend = 0 } } PQS { Mods { VertexColorMap { map = Ascension/AscensionSystem/Alexandria/Textures/alexandria_map order = 1000 enabled = true } VertexHeightMap { map = Extrasolar/ValentineSystem/Solyth/Moons/Hauna/PluginData/alexandria_height.dds offset = 0 deformity = 4000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 64198163 deformity = 1700 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexHeightAbsolute { seed = 894651 deformity = 600 octaves = 6.0 persistence = 0.8 frequency = 12.0 enabled = true order = 12 } VertexHeightNoiseVertHeightCurve2 { deformity = 980 ridgedAddSeed = 1212 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 23234423 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 654786 simplexOctaves = 4 simplexPersistence = 0.600000023841858 simplexFrequency = 12 enabled = true order = 13 } } } }
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Nemesis1-1 replied to tetryds's topic in KSP1 Mod Releases
More turrets are always welcome. -
So what actually guides your missiles? I've tried laser guidance, doesn't seem to work.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Nemesis1-1 replied to BahamutoD's topic in KSP1 Mod Development
So I'm having some trouble with surface-to-surface missiles. Tried the ones in SCPanzerMod, but I have no idea what guides them since they're not laser. So I tried the Hellfires mounted on a tank, and they track the target but dip violently on launch and usually crash. Any tips? -
When are we making 5 meter parts?
Nemesis1-1 replied to nobbers12345's topic in KSP1 Suggestions & Development Discussion
It's KSP, there's no such thing as 'way too big'. -
Mechjeb. 1-2 years to transfer to another planet maneuver node
Nemesis1-1 replied to paquera's topic in KSP1 Mods Discussions
Practically all interplanetary missions use atomic rocket motors, you can spare the delta-v :# -
Mechjeb. 1-2 years to transfer to another planet maneuver node
Nemesis1-1 replied to paquera's topic in KSP1 Mods Discussions
What you wanna do is first escape Kerbin's SOI, once around the sun plot a hohmann transfer to your chosen planet. Once MJ carries this out, hit 'fine tune closest approach' and you'll get an encounter. If you time right it's about 100-300 days. -
are you with Mechjeb or Kerbal engineer
Nemesis1-1 replied to robopilot99's topic in KSP1 Mods Discussions
... well. Now I've done gone screwed up -
are you with Mechjeb or Kerbal engineer
Nemesis1-1 replied to robopilot99's topic in KSP1 Mods Discussions
I don't get you. If you're questioning the url, I just googled that meme and pasted the first link. -
are you with Mechjeb or Kerbal engineer
Nemesis1-1 replied to robopilot99's topic in KSP1 Mods Discussions
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Nemesis1-1 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Think you could do BA for Krag's planet factory? -
[0.22] GPWS for Jets/Planes v1.2 Hear yourself land! or crash!
Nemesis1-1 replied to Cryphonus's topic in KSP1 Mod Releases
We need to get someone on this, this is a fantastic plugin. -
Am I the only one who's creeped out by the Mun?
Nemesis1-1 replied to Odo's topic in KSP1 Discussion
This is the real fear. -
Rings detected around a Centaur object between Jupiter and Saturn
Nemesis1-1 replied to Sun's topic in Science & Spaceflight
I remember a while back everyone thought Saturn's moon Rhea had rings, but it was never confirmed. Though thanks to planet factory I'll always have Ringle. -
I did some modmaking
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If you're playing with visual enchancements volumetric clouds, Eve is so damn tense. I added piles of thick cloud to the planet and had to fly through them using kethane turbines. Flying through purple smog with unreliable altimeters and zero visibility is pretty hairy.
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I've been making RTGs run on Plutonium Dioxide, using it to generate electricity. I've made the resource and added it to the stock RTGs but they don't provide power quickly enough. When not used in 10x warp at least they cannot provide power at all. I really need some help here, and I can give bits of the cfgs if needed. Thanks in advance.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Nemesis1-1 replied to rbray89's topic in KSP1 Mod Releases
How much memory is taken up by the volumetric clouds and the Duna dust storms? -
Could someone make biome maps for Erin, Skelton and Thud from Planet Factory for me? I've had little free time recently and I'd really appreciate it. Also my gimp skills are practically non-existent. Thanks in advance!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Nemesis1-1 replied to rbray89's topic in KSP1 Mod Releases
How high should I raise them? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Nemesis1-1 replied to rbray89's topic in KSP1 Mod Releases
Don't suppose it really matters now, but here's the bug- http://imgur.com/AvgwPeu,5KrxFyD,i7lN7KX#0 http://imgur.com/AvgwPeu,5KrxFyD,i7lN7KX#1 http://imgur.com/AvgwPeu,5KrxFyD,i7lN7KX#2 As you can see by the timer, these screencaps were taken within seconds of eachother and show black spots appearing and disappearing on the clouds rapidly and haphazardly. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Nemesis1-1 replied to rbray89's topic in KSP1 Mod Releases
Booted up the game today, hasn't happened yet. Using low res version to save memory.