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cantab

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Everything posted by cantab

  1. Granted. After the hour's interview you're escorted away from KSC and must set up home on Kerbin, so far from the space centre you cannot even see the rocket launches, and never to see another human or Kerbal again. I wish for cookies.
  2. Nice mod, TAC LS drew my attention to it. It's certainly a distinctive form factor to have things in. I look forward to the trusses you're working on designed to hold the cans. I would suggest moving the monoprop and xenon tanks into propulsion, in line with where the stock tanks are now placed. PS: What's the barite meant for, just ballast?
  3. Glowing orbs on various planets? Thread number 99999? HL3 confirmed!
  4. A craft in general will not collide with itself. Expecting the floor of your cargo bay to take the weight is thus doomed to fail. The claw isn't up to the job of holding that big orange tank by the end, it droops down as you see. Using multiple claws is extremely prone to bugs, I don't advise it. You could try mounting a docking port on the floor of the cargo bay, and another on the belly of the payload well-aligned with its centre of mass. Line them up then retract the payload's landing gear to allow it to drop and dock in place. Or have a look at Overfloater's AstroLiner range, he does cargo spaceplanes a lot.
  5. Granted. They're those floating eye monsters common in fantasy and they kill you. I wish I had more chicken, but not too much more.
  6. Installed TAC Life Support. I had a pre-stranded Kerbal on the Mun who I switched to to start his supplies counting down. I had to reach him in a mere 90 minutes. As you can see, I failed. Too much delta-V and not enough TWR meant I shot clean through the Mun's SOI. EDIT: Or maybe not so soon. I didn't realise a Kerbal can survive a full 2 hours nominally without oxygen. Seems a bit silly when he's just in his suit, but the mod's what it is.
  7. Granted. So's the sky, making giraffes a leading cause of fatal road accidents in South Africa, which also happens to be where you now live. I wish my rescue ship would enter Munar orbit.
  8. In practical terms, a "pure" parts mod is much less likely to cause any wider game bugs, beyond faults with the particular parts or an out-of-memory game crash. And also much less likely to be broken by KSP updates.
  9. Strangely enough, my body doesn't like having bits of metal stuck into it. I blacked out after the anaesthetic injections last time, and the time before - over a decade ago - it was even worse (hence why it was over a decade ago).
  10. I have my 3DS which I can just play games on without worrying about shader models and pixel light counts and fps. You jelly?
  11. 1) No. It's something of a plot hole that they needed the big rocket to launch from Earth but could then use the shuttle alone to launch from the target planets. The best explanation I can come up with is that the shuttle has hyper-efficient engines but nonetheless needed to reach LEO fully fuelled, and the big rocket was the booster NASA had available to do that. 2) I think it's the other way round. From your point of view the black hole would be compressed, making matters worse.
  12. Of course we do have it easier in that the patched conic approximation is the reality in KSP, which means we get real-time course predictions ingame, and a tool like KSPTOT takes minutes on a home PC to find an optimal trajectory. Indeed sometimes it's not worth it. Mun assists to the planets give tiny delta-V savings, though you may want to do science or contracts during the flyby. Planet-planet assists offer much more benefit, for example you can get to Jool via Eve and Kerbin assists and save 40% of the delta-V a direct Hohmann transfer would take. Incidentally, Precise Node is nigh-essential for this kind of work. When you care about 0.1 m/s either way the stock widget doesn't really cut it.
  13. To expand, if you have an nVidia card you're good, the proprietary nVidia drivers offer equal performance on Linux and Windows. Though I don't think this considers benefits of DirectX vs OpenGL. If you have an AMD card you're less good, their proprietary Linux drivers really underperform, though for KSP unless it's a weak card you'll probably be OK.(The situation is different when considering the Free Software drivers, but for both AMD and nVidia they perform worse than the proprietary ones, and if you're playing KSP you're not a Free Software purist.) There are Linux performance tuning tips in a couple of threads in the support forum, though I don't know how much impact they make.
  14. Have you tried locking the suspension on the legs, you can set that in the VAB and it makes them much stiffer IIRC.
  15. The big challenge with stock Shuttles IMHO is that the stock engines don't gimbal enough. The real SSMEs could gimbal a full 10 degrees up or down to deal with the shifting CoM of the whole vessel, the best we have is 3 degrees. Compensating for this is we do have excellent thrust limiters - more accurately, thrust scalers. See which way the rocket wants to turn and reducing the thrust on the "outside" of the turn to bring it in line. To make use of this technique for your OMS, replace the single engines with pairs, one above the other.
  16. Only if you rerun the experiment and keep the data on it. For the small instruments and also surface samples "transmit one, return one" is a good idea, getting more science than just returning a single run.
  17. Loads of times. It takes a bit of work, but it's very satisfying to pull off a good assist. I've made good use of them to send asteroids around, putting one orbiting Ike and another landed on Eve both thanks to Kerbin assists. And then there's this little guy: Flew by every planet, plus the Mun and Ike. Its twin followed a similar route, missing Eeloo but instead impacting the Sun.
  18. Granted. But your tin openers break trying to open it. I wish for some explosively tenderised steak.
  19. More mod trying-out. Installed AntennaRange and knocked up a Mun lander with a little rover to test it out. Launch: After a slow lumber off the pad it got a bit squirrely around Mach 1, no great surprise with the rover on one side and no fairings. Still made orbit with no major drama though. Aero-failure-less FAR at least seems pretty easy. Landing: The trick here was to use twin engines and thrust-limit one, so it flies nearly straight despite the off-centre load, and I can then stick both back to full throttle for takeoff. Landing was pretty routine, if not super-efficient. Rover closeup: Drives quite well, if a bit skiddy. I rolled it plenty of times but no damage, and the QBE has enough torque to right it on the Mun. Now to make Munar orbit and then hopefully I should see the orbiting lander come in and out of contact with the rover.
  20. Nothing but the basic AntennaRange install straight off kerbalstuff. PS: Another possible minor bug: I can take the handbrake off by clicking the icon by the altimeter, even when I otherwise cannot control the probe rover in question. No idea if that's specific to AntennaRange or if it happens in stock with uncontrollable probe rovers.
  21. Seems like a really great mod, bringing the essentials of space communication and relaying without all the complexity of RemoteTech. I do seem to have a minor bug though. After transmitting data, I can't manually extend or retract the antenna I used. Even restarting the game doesn't help. Linux 64-bit, sandbox mode, only mods are this and FAR. (Yes, I know transmitting is pointless in sandbox mode, but it's proof-of-principle stuff.)
  22. Granted. It's the Master's TARDIS and it turns into an exact duplicate of you, that imprisons you within its very literal bowels and steals your identity. I wish signatures didn't get clipped on the forums.
  23. I've never really felt that way myself. Compared to the smaller SRBs it carries more fuel compared to its thrust giving lower full TWR, but the empty TWR is actually a shade above the BACC (but much less than the RT-10). It gives three times the thrust of any 1.25 m liquid engine, and clusters of four and seven beat the LFB and the quad SSME cluster by around 30-40%, so thrust is not something it's lacking I feel.
  24. Granted. The room's empty at the moment because we're decorating, and the hippo exits through the window leaving just a bit of broken glass that our landlord will fix. I wish I didn't have to set up web filtering.
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