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KSP2 Release Notes
Everything posted by cantab
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0.7.5 - McDonald's sues Squad. After being crushed by the legal bills Squad is snapped up for pennies by Burger King. All non-burger parts are removed and 0.7.5 is distributed only with BK's kids' meals.
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Quantum computers go mainstream despite being unable to run classical programs. KSP not updated and consigned to the forgotten pages of history. In time the last flash drive holding the last copy of any KSP version fails without anyone even realising it was there.
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Fingernails? Hailstones? Raindrops?
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Why use the arospike
cantab replied to Apature rocket science's topic in KSP1 Gameplay Questions and Tutorials
I must admit I've never used it much but it does have advantages. It offers the most TWR of the efficient chemical rockets aisde from the much bigger KR-2L, and if we didn't have the LV-N I reckon the aerospike would get used a lot more. It's got the most thrust of any "low profile" engine, though the usefulness of that is partly undone by the inability to put a decoupler under it. Still, you could put an aerospike lander upside-down right on top of the launcher. -
Cheeky double post, to guess marbles. Thanks to this news story: http://www.bbc.co.uk/news/uk-england-london-29739431
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Fed up of complaints, devs make all worlds airless and waterless. Even Jool, which is now kraken-bait of the highest order. People start complaining about the lithodynamics.
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Well, you posted out of turn anyway But I'll guess. Insulators? (The ones on power poles).
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Indeed if beyond the observable universe is indeed unobservable, the question of whether the observable universe is in motion relative to other observable universes (for other observers) or to the whole Universe will remain hypothetical. The observable universe is emphatically finite and observations show it's geometrically near-flat and topologically not looped back on itself. So no worries there. Position of the observer obviously impacts, but that can be assumed to be on Earth for our purposes. My bigger concern is how that centre of mass depends on the motion of the observer, which I don't know. Might that render things circular?
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Ascended from Bop. Was reminded again of just how rugged the little moon is - and how much the map view lies. This is about 50 km out from launch, which was near-horizontal before I had to thrust up to clear these slopes.
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Centre of mass of the observable universe, I suppose. Which I would guess is the same as the CMB, but I've really no idea.
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Car driving on the road, Earth moving through the solar system, Sun orbiting the galaxy - in all cases the speed is the first objective relative to the second.
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Physics recognises no state of "absolute rest", all motion is relative to some frame of reference. That idea dates back to the time of Galileo and Newton. That said, if you do want to pick a reference frame to stop relative to, the Cosmic Microwave Background seems like a sound choice. The Milky Way is doing something like 400 km/s relative to that, so you're going to need a big rocket! With a big enough rocket, you could get your bulk motion through space pretty slow, but never zero. First up gravity will still affect you, but that's easily dealt with, just find somewhere where there's zero net gravitational force. Next is radioactive decay, the recoil of which would push you slightly. That's a random process so you can't predict it, and the light speed limit means you can't instantly compensate for it. You could though in principle purge all radioisotopes leaving only stable ones. Electromagnetic radiation is also quantised, and statistical fluctuations will mean you will never radiate quite isotropically and thus there will be some tiny thrust. This I can see no way to deal with; cooling an object to absolute zero so it gives off no electromagnetic radiation is not possible. Then quantum mechanics really weighs in. The more certain an object's momentum - which relates directly to its speed if the mass is fixed - the less certain its position. So if the speed is extremely precise, which "virtually zero" qualifies as, the position is extremely imprecise. There comes a point where to get the speed closer to zero the position could be anywhere in the observable universe and things frankly break down.
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There's always the option of bailing out. A Kerbal's jetpack packs around 600 m/s of delta-V. That's almost enough to make Munar orbit by itself and will certainly get you into a stable orbit after the lander's fuel runs out. Don't forget to grab the science from the command pod before flying off! Unless you use mods you have fewer instruments on EVA so flying can be tricky. You can still hit M to view the orbital map, that's crucial. Once you're close to your target, you want to make the marker appear still, that means you're heading right at it. If it appears to drift cancel that drift with little dabs of thrust. Use the changing distance figure to judge your approach speed.
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Ack. I submitted the survey saying keyboard and mouse, completely forgetting the time I hooked up a simple digital controller for some rover driving. In the settings I saw the whole "6DOF only under Windows" thing, and I assumed it meant no joysticks or analogue gamepads would work with KSP under Linux. I now fear I was wrong there, anyone know?
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Nice landing site, but technically, it will never rise.
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I just found out that you can't rep in Forum Games. /tangent
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Danny's planet buster. When you hit the ground, the ground comes off worse.
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Looks pretty good. I kind of think it should be bigger, and also I've a feeling the original had only one prominent HAL camera, at least on the bridge/flight deck.
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Jeb Kerman sends them onto a Venus free return trajectory so they land back on Superman's head several months later.
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Is it the Kerbal Engineer computer?
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How fast is TOO FAST to get an aerocapture?
cantab replied to MerlinsMaster's topic in KSP1 Gameplay Questions and Tutorials
This may help provided you're in stock aero http://alterbaron.github.io/ksp_aerocalc/ You'd have to be going insanely fast for an aerocapture to be impossible, as in dozens of km per second.