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Everything posted by cantab
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Both invalid I'm afraid, thanks to two multiplications and two subtractions respectively. When we get truly stuck I'll allow more operations like exponentiation, but for now it's just the primary school four.
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Are you a kerbonaut in the mobile lab?
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I invented a new number, how do i describe it in math?
cantab replied to Souper's topic in Science & Spaceflight
To my limited understanding Graham's number is well past the point where x and 10x might as well be the same in the grand scheme of things. -
Yeah, we did kind of have this before. But if you allow a modified shuttle, give it a VTOL (well, just VL actually) engine and sorted. Transitioning from forward flight might be hairy mind you.
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Even if you could, that's not exactly 18 But I suppose I'll let it pass for being a clever solution. And make some rule changes to preclude a repeat. 19 = 22-(2+2/2) 20 = 22-2 21 = 22-2/2 22 = 22 (lol) 23 = 22+2/2 24 = 22+2 25 = 22+(2*2-2/2) 26 = 22+(2*2) Edit: Sun, that's invalid. You used three different digits in your calculation.
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Problem getting out of EVA seat.
cantab replied to astroadrian99's topic in KSP1 Technical Support (PC, unmodded installs)
It is or was a common bug, IIRC the fix is in the general issues fixes thread over in the support forum -
In a scale of 1 through 6, how efficient are you?
cantab replied to Commissioner Tadpole's topic in KSP1 Discussion
I've never properly played career. For my sandbox play, does this answer the question? -
Sure. Cover it in heat shield tiles, do the deorbit burn, and job done. Wait, you wanted it to land intact?
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Are you a kerbonaut collecting a surface sample?
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All invalid, so the next number required is 10.
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Start counting from 1, but there's a catch: you can only use one digit and only use each operation once! Rules: Select one digit, any of 0 through 9, for each post. It doesn't have to be the same as in other posts. Using that digit as often as you like, and each of the allowed operations at most once per calculation, express as many whole numbers in sequence as you like. Addition: "As often as you like" is limited to a finite number of times. No repeating decimals and no infinity tricks. For the sake of clarity, you can write numbers with your digit repeated, such as 11. You may freely use brackets to group operations, but may not use them to indicate multiplication. Do not skip numbers. If you post duplicates, leave them. All calculations in decimal please. No hex, binary, etc. Strictly no double-posting! Allowed operations: Current: addition, subtraction, multiplication, and division. I'll start us off 1 = 2/2 2 = 2 3 = 2+2/2 4 = 2+2 5 = 2x2+2/2 6 = 2x2+2 7 = 2x(2+2)-2/2 8 = 2x(2+2) 9 = 22/2-2 And that's as far as I can go, I can't seem to make 10 out of 2's. The next person can freely use a different digit, for example 5, to make 10 and subsequent numbers.
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Definitely aerocapture. For a Jool aerocapture, this calculator is a big help, http://alterbaron.github.io/ksp_aerocalc/ For a Laythe aerocapture, try setting a very high apoapsis in the calculator, then aim a little higher than it says for that and you should get a Laythe escape trajectory into a decent Jool orbit. On gravity assists, as an alternative to Laythe or Tylo you can use Vall itself, make an initial flyby that makes your Jool orbit more circular then come back round for another approach. (On a larger scale MESSENGER did this to help it into Mercury orbit.)
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If I remember rightly British magazine Custom PC rate the Silverstone AR03 highly, http://www.silverstonetek.com/product.php?pid=422 . The motherboard has an ethernet port on it, so unless you have a special requirement you aren't going to need a separate wired network card. If you will be connecting your PC to your network by wifi you may want a wireless network card, or you could use a usb wireless adapter.
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Since you're not going to be overclocking with that CPU and motherboard, and this doesn't look like a silent PC build meant for silence, the liquid cooler's probably overkill. The stock cooler should be fine, or a good air cooler will be about half the price of the liquid cooler. (If you get an aftermarket air cooler, also switch to low-profile RAM to ensure clearance). Why do you want a separate network card? And that seems quite a bit to spend on a PC and not get a solid state drive, though if the budget's fixed I'm not sure where else I'd make the savings.
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Well extra credits has missed Outcome 0: Your game is awesome but you have no demo. Your competitor's game is pretty good, maybe not quite as good as yours, but it has a demo that does it justice. Guess which one I'm going to end up buying. Maybe if you're releasing number x in an established massively popular series you'll get tons of sales on reputation alone, and everyone will review your game to boot, but for a lesser-known developer with a new product that's not going to be the case. Reviews will be scarce and players are going to walk away when they see an unknown game with a big price tag. As for "freemium", I expect a backlash against that in the next few years. People don't like being nickle-and-dimed which is exactly what these games do. Also I think that demos that significantly misrepresent their games, in either direction, are pretty rare. As for KSP, I think the demo warrants an update when the Unity 5 port is done, which with any luck will boost performance.
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the new cargo bays are too small...
cantab replied to JtPB's topic in KSP1 Suggestions & Development Discussion
Indeed. I'm minded to build rockets with the SP+ parts purely for the challenge of fitting things in the bays. There are some very nice designs here, including what I think is the key "trick" of putting your radial bits around a .625 m part.For similar reasons, when I get NEAR/FAR I plan on finding some nice fixed fairings rather than procedural. I've seen very elegant slim designs from other people for fairings like that too. -
the TARDIS and pocket dimensions (Dr who theory)
cantab replied to lukeoftheaura's topic in Science & Spaceflight
If I remember rightly, the TARDIS's interior is displaced slightly from its exterior through a higher spatial dimension that's normally undetectable. Which allows it to be larger while remaining reachable through the doors. "Pocket Universe" may be an apt description. If you're familiar with the brane cosmology, then consider our Universe as one large brane, and the TARDIS interior is a second small brane floating next to it. Sometimes they're nearly touching, that's when the TARDIS exterior is materialised in our Universe, and can drag the interior around. Other times they're a little further apart, that's when the TARDIS is travelling. -
Is this a remotely good PC for gaming and (possibly) editing videos?
cantab replied to Rainbowtrout's topic in The Lounge
Agreed, 6 GB of RAM is annoying, 8 is more standard. And while KSP isn't super-demanding graphically, a proper graphics card would be nicer to have. Personally I wouldn't get an "all-in-one" PC. They give less performance at more cost than a regular desktop, while not being as portable as a laptop. Upgrade potential may be limited and repairs may be costly. But then I favour function and value over "style"; a great many people are the other way round, and the all-in-ones do look nice on the desk. A budget, and what you require and don't require in that budget (not just what you need from your PC but also things like do you have a monitor, etc) would be a good help. -
What is a VTOL and a SSTO?
cantab replied to lukeoftheaura's topic in KSP1 Gameplay Questions and Tutorials
Air-launched rockets and missiles often ignite when horizontal. On the ground most military rockets and missiles are launched at an angle. As for landing, a spent stage descending on chutes may well land horizontally. -
Some of Near Future Technologies. A few of the big solar panels definitely, Gigantors look puny on large ships and stations. The structural stuff wouldn't hurt either, being basically bigger versions of the girders we have. The stock game could stand a bigger xenon tank or two as well as some of the beefy batteries. A maybe on bigger ion engines, but a no to the argon or hydrogen fuelled stuff or the nuclear reactors. Most of Kerbal Aircraft Expansion. There's a propeller-shaped hole in the current game, especially with worlds to fly on where jets don't work. And so many people have asked for more landing gear options. Navball Docking Alignment Indicator. Fits right in the stock interface and is effective. I'd also like to see more comprehensive instrumentation, a la VOID, and some numeric manoeuvre node information/editing like PreciseNode offers, but for both of those the mod as-is isn't well-integrated into the stock UI. The same goes for most mods that aren't parts to be honest. FAR/NEAR, for example, do nice aerodynamics but have to kludge them into the game somewhat.
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None of those. Edit: Riddle repeated on the new page for convenience Making light of tragedy, making mere numbers of patient art and science, a grid at times in a grid in a grid. For many the answer's close at hand, while some must travel near or far, but however long it takes I hope you keep smiling.
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It wasn't one I knew of, no. But when I thought of how things could start and end in numbers I quickly thought "hang on, Roman Numerals", checked Wikipedia for what 500 was, and the solution became apparent. Anyway, here's a prose one, since I didn't feel like writing poetry. Hopefully it's not as perplexing as my last. Making light of tragedy, making mere numbers of patient art and science, a grid at times in a grid in a grid. For many the answer's close at hand, while some must travel near or far, but however long it takes I hope you keep smiling.