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edvardm

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Everything posted by edvardm

  1. This is excellent tool, but the ability to add by mod creation/update date would be awesome. It would make it easier to see which mods are new since the last time I checked.
  2. Works fine with 0.24 -- at least for me, though I have updated some individual parts. Low FPS is likely due to smokescreen particle effects. It can be configured to ease burden on CPU.
  3. 'update queued' On Steam11!111!one!11!
  4. I agree with localizing not being waste of time. While I prefer to use any software in lingua franca of computing, there's at least one thing: very young kids, who have just learned to read (and still learning). The point is, I'm teaching stuff to kids (say, 6+ years) with KSP, and one of the biggest issues is that everything is in English. Good thing is that whether they like or not, they are now learning English at the same time a bit, but sometimes I feel like it's a bit too much in addition to all that math, physics and stuff
  5. Just a thought, and might have been discussed already. There's this mod statistics mod, which is usable for mod authors, but I suppose if the data was made public or at least accessible by Squad, it'd tell them a lot. I mean, if practically everybody's using some mod, they might consider making something similar for base game. That said, given how good work they've done with KSP, I'd rather have them not listening too closely what people wish. Now it's still consistent and a great product as-is, and those who want to have something different can use all those excellent mods for it (esp. with coming 64-bit version) -- I mean, I have 20+ mods that I use at the moment, but for some reason I'm happy that they are all mods, not part of the game. With the exception of TriggerAu's excellent alarm clock, without which I wouldn't be able to have those 10-20 simultanous flights going on at the same time.
  6. This is excellent! I'm teaching children 'hard sciences' with KSP, and would have wanted to teach basic programming as well using kOS. However, as much as I liked it, kOS is not pedagogically very suitable, whereas LISP is really good! Besides, it's much better to use language that already has good editor/IDE support. Thank you so much for this!
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