Mister Kingdom
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Everything posted by Mister Kingdom
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These all sound pretty awesome. It'll be good when I (eventually) sit down to listen to them, this Monstercat sounds cool. Glad to see that the thread's doing its intended purpose. Also, I forgot a few; Rejoice in the Sun - Silent Running Soundtrack. Play this one when I have a big ship just drifting aimlessly. Also, Europe Endless by Kraftwerk.
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Been curious a long time about whether I'm alone in this. Obviously the in game music is awesome, but sometimes I like a bit of something else. So I'd like to pose it to the forum: What, of any, music do you play KSP, or any other game to? I don't mind what game it is, as long as you say which one it is. I'd like to hear what you like to hear while you play. Here's mine: Kraftwerk - Spacelab, Computer Love, Neon Lights (KSP) Electric Light Orchestra - Basically anything (KSP, Minecraft) Rush - Countdown (KSP) (I watch a lot of YouTube in the background most of the time)
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Where can you be found elswhere on the internet?
Mister Kingdom replied to FishInferno's topic in The Lounge
Steam, Twitter and Reddit. Mister Kingdom on Steam only, elsewhere I'm the Machman. -
Inverted Control Surfaces - Problem
Mister Kingdom replied to Mister Kingdom's topic in KSP1 Gameplay Questions and Tutorials
Right, thank you, yes it's doing that. Is this a new thing? I'll get some screenshots when I have the time, bit busy with school for the next few hours. Oh, and they are definitely in front and behind of my CoM; they're literally the foremost and backmost parts of the craft. Thank you, you've solved the problem. -
For some reason, all the control surfaces forwards of my CoM are doing the exact inverse of what the ones behind it are doing, so when I pitch up, the front pitches down and I don't actually turn. Any idea why it's doing this? Am I forgetting to turn something off or something, or is something else? Thank you for your time.
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Developed a series of mining probes/stations, that will eventually be deployed everywhere I send anything. Today it was the MP-A model, with jet engines for use on bodies with an atmosphere. Surprisingly enough, both jet engines survived, despite sticking out by about a metre from the heat shield. Next step, design a model for use on other planets.
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The MK3 Passenger interior had me drooling at the keyboard. It's EXACTLY how I hoped it would be, and reminds me just a touch of 2001. Excellent, I'm now scrambling to build craft with them.
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I have a sheet pinned to the underside of my shelf with different letter codes (V for Training, L for Liquid Fuel etc.), which results in a 3 letter designation, after which I give them a overall mission name and then a number. So, for example, my current project is called "TCL Ranger"; T for "Crew Transport", C for "Carrier" and L for "LF/O", which is a carrier to travel to and from the Mun. It's made of individually docked ships, which are all named "TCL Ranger (X)", where X is the position it is compared to the cockpit. I do all this because I was struggling for names, and tired of checking what each ship did when I opened the map view. It's easier to remember.
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I'm lucky in that I happen to like the sort of form that arises from functional design (Girders everywhere, covers over protruding parts, etc.). As a general rule, if it gets in the way of the function in any way, it goes. Otherwise, I can go crazy.
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What is Your Glitchiest moment in KSP?
Mister Kingdom replied to Nick7892's topic in KSP1 Discussion
I got the "Wing collided with launchpad" message, when said launchpad was 100, 789m below me, and a little to the west. It happened when I loaded a quicksave as well, four times before I gave up. Oh, and I made a "Krakenbait" missile, which hit my craft despite being fired 270 degrees away from it. -
This resulted from both images online, and my constant attempts to find something to put in my multitude of cargo bays. My first idea (after the obvious "BIG BOOM NOW") was some form of remote survey aircraft, sort of like the ones they used to have on zeppelins, but every attempt invariably ended with the aircraft lodged in the bay by the wings. So I gave up, until I stumbled across the idea of using the RCS engines for fuel on the forums. However, I have no idea why I'm telling you this; this post isn't about what the craft is, it's about what it can do. Turns out, it makes a pretty good formation flyer. Pictured: 'Good' formation flying. I expected that dropping the plane would be like dropping a bomb: it'd stick to the back wall, and then fly out at high speed when I used Sepratrons. As it happens, I was wrong; the Sepratrons are unnecessary, and in fact don't work. It flies out perfectly well by yourself, and using about 10% throttle brings you in line with the 'mothership' (for the purposes of this experiment, a Komet with the engines off). So, suddenly, I had two planes in the air, and 3 KM to play with. Oh boy. [QUICKSAVE] I started with something simple: catching the mothership. I only discovered my proximity to it after using around 80% of my fuel, so it crashed before I could get closer than 200 M. Pictured: Curses! [QUICKLOAD] So, I decided to investigate further. I pull out of the bay, and attempt to keep pace with the aircraft. I pull up close, and go for some formation flying (pictured above) I make a few passes, which I forgot to screenshot, and then I crashed. So, that was that. It was a minor thing, but I find minor things entertaining every once in a while. I actually made another variant, with wheels in place of skids, that takes off from the ground, but that one isn't as interesting as this one. Any further escapades will be posted up here. I don't imagine so, but if anyone wants the .craft file, I'd be happy to supply. Peace!
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That's... powerful, man. Rock on, Jeb. Rock on to the stars and beyond. (Wow, this is really hard hitting. I already feel guilty, and I haven't even killed any Kerbals)
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1. Still an F5 abuser I literally press F5 before any other key, and it's actually become an addiction; I'll do it even when I know full well it'll doom me to failure, such as when I'm close to the surface and going far too fast. 2. I revert any flight that kills a pilot Hence my perfect, no kill record. I guess I'm just really soft over Kerbals. 3. I never bother realistically following time Each mission is focussed on to the exclusion of all others, so instead of using the year and a half between Kerbin and where ever, I just time warp the whole thing. Especially inexcusable considering I got Kerbal Alarm Clock just so I wouldn't do this. And still do.
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I've always surmised that they photosynthesise. However, I want to know how they mentally sustain themselves. I have one on a station who's been there for 11 years alone, with no new contact or supplies. Not only is he still alive, he follows orders perfectly without question. No mental degradation from eleven years of silence and isolation. HOW.
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You Will Not Go To Space Today - Post your fails here!
Mister Kingdom replied to Mastodon's topic in KSP1 Discussion
I have a very annoying habit of forgetting to install certain things on my craft. Things like (Most often to least often) Solar panels, batteries, RCS, docking ports, any way of returning to Kerbin, and in one case an entire engine. However, my most embarrassing failures are when I put TOO MUCH in my ships. Such as: 1) Attempting to send two, very small station components together to save space. I did this by putting the docking ports together, with a separator between them. Cue magnetism! 2) Attempt "Apollo-style" Mun mission, with Scott Manley's design for taking rovers (Two beams protruding from the sides of the lander). Proceed to get large S.A.S hooked around one of them on the way down. Flail wildly, forgetting about being able to delete it in the Tracking Station. Remove most of the lander, including most of the fuel, landing on a steep crater wall. Await rescue. -
Your Absolute BADASS Moment in KSP
Mister Kingdom replied to mangekyou-sama's topic in KSP1 Discussion
Sadly, there are no pictures, but my minimalistic Minmus lander had a very close call. It was never meant to leave Kerbin manned, but I had a new Mun station and was itching to use it, so I loaded my best pilot into the can, slapped it onto my standard lifter and took off; what could go wrong? Next thing I know, it's on a collision course with the surface of the Mun, after a successful Minmus landing, and it's run out of fuel. I do the only thing I can; Gravity it. The pilot kisses goodbye to the lander, gets on EVA and burns for his life towards a tiny little marker 20km away, and he makes it with almost no fuel left. God, I felt badass. -
How to show "What you did": Mission Profile Notation
Mister Kingdom replied to Thunderous Echo's topic in KSP Fan Works
Yes, this is perfect. I definitely agree, it beats telling it through words and pictures by a long way. I generally like anything that brings some standardisation into potentially difficult to understand concepts, so this is directly 'up my street'. -
Okay, this looks amazing. Don't know if it'll help, but I made these planes recently. If you want them, there should be a download link on my builds page (In my signature). If you need further information, please don't hesitate to PM me. The movie looks wonderful, I hope you do well at it. Komet R - Crew capacity instead of cargo/bomb bay Komet XL - Komet R with two wing pods/engines Hotkey 7: Emergency cabin eject (Switch to cabin to deploy parachutes) Mods used: None
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False. Never seen one. That's what happens when you never go outside. The person below me has considered running away to fight bears in the Siberian wilderness with the assumed name "Lord Jeffery the Great".
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Hello again. Right, well, I know I'm not new, but this is the only part of the form that this really fits in. I've noticed that underneath the username, there's a tagline - mine says "Bottle Rocketeer" - and I was wondering how to change it. I can't find a field in the edit page or anything. Thank you for any help you may want to give.
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The Unofficial Kerbal Space Program Forum Steam Group
Mister Kingdom replied to Volcanix's topic in The Lounge
My username is Mister Kingdom, same as the forum. In fact, here's my user page. I hope I meet your standards, my friends. You'll probably see me quite often, I've only got two games, and only one of 'em is on Steam. (T'other' s Minecraft.) -
Umm... THIS is what I use. I feel your pain, DisarmingBaton5. My Windows PC runs off Windows 98, so there's no chance there. The joystick's a Thrustmaster HOT AS (something), the keyboard's just a basic keyboard, costs five pounds. Yeah, I feel it. I'm saving for something better, but man, this thing crashes every hour or so on a bad day. On a good day, it doesn't crash at all, so it's not all bad. Could be worse. Least it isn't made of pudding. Sorry for the crappy picture, it was dark and I had to use a Kindle. It's got a forwards facing camera, so I had a fun time getting it lined up.
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ZXC Corporation Polaris The Polaris is the first cruiser from the fledgling ZXC Corporation, as well as being the first that was built in orbit. It can hold 9 crew members in the main structure, and two more in the landers off the sides. While the total delta-V has not yet been calculated, it is scheduled to take a test flight to Minmus, where the new model of landers can be assessed, and replaced if needed. For this purpose, all landers attached to the craft must have remote control, save for emergency situations. Specifications: Maximum Electric Charge: 16860 Units Monopropellant Capacity: 3675 Liquid Fuel/Oxidiser: 1890/2310 Delta-V: Pending Review Engines (Main): Nuclear Engines, 4 Engines (Secondary): None Flight Plan(s): Kerbin-Minmus, Return Retrofit Kerbin-Laythe, Long-Term Crew: 7/9 Emergency Passenger Capacity: 3/9 Additional Craft: Lander(s): KAF Independent Experimental Lander (Trial) _______________________________________________________________________________________________________________________ Notes Thank you for taking the time to read this far, if indeed you have. As is probably blindingly obvious, this is my first craft launched in multiple modules that remains mobile, and there are sure to be several stupid design mistakes, which will hopefully improve in the fullness of time. My primary concern is having the main (read:only) engines mounted partway along like that, but my hope is that it will help in stabilising the whole thing. The "retrofit" mentioned above is where I'm going to replace Crew Module B with extra engines and an auxiliary fuel tank, so I can reach the further reaches of the Kerbol system. A more capable lander would also be welcome, but I'm not holding my breath. It's a bad idea in space, anyway. I hope you derived some sense of satisfaction from the post above, and I'll be back at some point with Delta-V answers. ANSWERS, DAMMIT!
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I took a probe I've had in orbit since I started the save file, and put it somewhere less troublesome, namely a geostationary/kerbostationary/keostationary/standy-still-orbit/whatever we call it now orbit. I managed to get it from 72 k orbit with only an ion engine, one single battery and 8 static solar panels, over about an hour. I left my session as the new "gliding rocket" (space vehicle that can theoretically glide in atmosphere, and has the bonus of looking like an X-Wing) was in orbit, ready to test my capabilities with the inline docking port on my disembodied engines orbiting Kerbin; a full report of the mission will eventually be available when we finish the mission, for those who are sufficiently brain dead and/or high to be able to read such drivel as is available from a sleep-deprived kerbal.