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JethroReading

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Posts posted by JethroReading

  1. Please follow the guidelines here--we need more info than just that. :)

    Sorry, I'm more of an r/KerbalSpaceProgram guy so I'm not all that familiar with how you do things around here :sticktongue:

    Due to the nature of the bug, there isn't an output log. As far as reproduction goes, I installed RO using CKAN and a fresh, 32-bit KSP 0.90 download. After the first attempt, it failed as it said it was unable to reach Procedural Parts, Procedural Fairings, and TweakScale, due to a 403 Forbidden error. I then went back through CKAN and un-checked PP, PF, and TS from the list it was installing. It ran fine without them, so I went ahead and tried to manually install them in the manner of any other mod. When, however, I tried to start it up with these mods the loading progress would halt with "ModuleManager:FINAL" in the loading bar. When I went back and deleted the apparently offending mods, the game ran fine again.

  2. Hi, I've just installed RO using CKAN. It had, however, a couple of errors in installing Procedural Parts, Fairings, and TweakScale. I, therefore, changed the install settings so that it would not install these mods and instead installed them manually. When I tried loading it up, however, the loading process would stop at Module Manager: FINAL. Without these mods, it loaded up fine however. So does anyone know how to fix this? I mean, I could probably strive on without them, but without PP it's kinda difficult to do anything.

    Thanks!

  3. Recent Change 'Exploded View' became 'Offset View' (because we're not really blowing up the vessel). Its the first row of buttons top left corner.

    Blueprints/images are saved to <KSP ROOT>/Screenshots

    During testing I didn't experience many crashes. However day-to-day playing on my modless (not even KVV) KSP editor is very unstable and I'd be willing to bet its more of an issue with KSP. If you open your debug logs and the last few lines appear to be related to KVV I'd be happy to see them. However please post the bug report into GitHub Issues. Forums are too hard for other users to come through and dig through the forum. Also if the bug is confirmed in the forums it'll get lost in the other posts.

    If you bump the 'image quality' too high it could crash if your computer can't handle the render you are trying to kick out. I recommend leaving it in the middle or test by using lower image quality.

    Thanks.

    Cheers for helping me out! The Crash issue is resolved now, but the Exploded view / offset view thing is still persisting. Hmmph.

  4. Hi!

    Seems like a really awesome mod, however I seem to be having some issues with it. First and foremost is that it seems to crash quite a bit. I've been trying to catalog my awesome new Crewed Transfer Vehicle for posterity, but whenever I try and screenshot it, the game crashes (If people want, I can post a link to the crash report). The second thing is, I can't seem to be able to find the Exploded view (I'm probably just derping around with this one). If anyone can help me out, I would gladly appreciate it, as would my spacecraft!

  5. Awesome looking mod, however having some problems with it.

    Put the download in the KSP install, then extracted and copied and pasted out to the folder and merged everything, but when loading the game either crashes or comes up with the "Fatal Error" about "Too many heap sections". Can anyone help? Is this a memory issue, and if so is there any way to correct it?

  6. Hi!

    Brilliant work on this mod. I love the models, and congratulations on getting an update for the V2 so quickly! I'm only facing a couple of problems. Firstly, and least importantly, I can't seem to deploy the landing legs on the V2. There isn't a button when I right click, nor do they appear when I hit the gears button. Secondly, there don't appear to be any engines on the Dragon V1 asides from the RCS thrusters. Is this intended and normal, or is something wrong?

    Again, awesome mod and great looking!

    Thanks!

  7. Just one thing you might need to consider- asteroid belts are actually massively dispersed, so it might not be all that realistic to have people colonised there. That said, it would be cool if there was some sort of huge rubble-pile asteroid being built around Ceres or something like that!

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