Gel
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Tried resizing and that just made the clouds disappear. Oddly, one of the files was 16384x16384. You got any other recommended cloud mods?
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- astronomers visual pack
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So what do you think could be the issue here?
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It seems like each of the 6 .dds files are 10800x10800 (10K?) which is 64800x64800.
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Can I do this myself? Open it up the files in that folder path in Photoshop and resize it?
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Having some problems with the clouds when forcing DirectX 11. Can't use OpenGL because it causes unrelated issues with borderless fullscreen and I have to use Dx11 for Textures Unlimited. Apparently, I'm not allowed to attach images yet so here's a link to my screenshots: https://imgur.com/a/rdXh8Ll I think it's an issue related with the 43K clouds because removing ~\GameData\AstronomersVisualPack\EVE\Textures\Cubemaps makes the problem and the clouds go away.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Gel replied to Tiberion's topic in KSP1 Mod Releases
Hi, I've been installing some mods into KSP (been playing modded KSP for a while but decided to do a clean install with a bunch of top mods), and I installed NP for the first time. Originally I always used KW only because of memory limits but now that I found out about Active Texture Management I installed both mods among a few others. The problem I'm experiencing is that the engines for NP are much larger than the rest of the parts. I thought this was a problem with ATM so I unintalled it along with all the other parts mods and reinstalled NP only. It didn't fix the problem and I also found out that a few of the KW engines suffer from the same thing. Here's a picture to describe what I'm talking about: http://tinypic.com/r/3479u85/8