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Gel

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    Curious George
  1. Tried resizing and that just made the clouds disappear. Oddly, one of the files was 16384x16384. You got any other recommended cloud mods?
  2. Having some problems with the clouds when forcing DirectX 11. Can't use OpenGL because it causes unrelated issues with borderless fullscreen and I have to use Dx11 for Textures Unlimited. Apparently, I'm not allowed to attach images yet so here's a link to my screenshots: https://imgur.com/a/rdXh8Ll I think it's an issue related with the 43K clouds because removing ~\GameData\AstronomersVisualPack\EVE\Textures\Cubemaps makes the problem and the clouds go away.
  3. Hi, I've been installing some mods into KSP (been playing modded KSP for a while but decided to do a clean install with a bunch of top mods), and I installed NP for the first time. Originally I always used KW only because of memory limits but now that I found out about Active Texture Management I installed both mods among a few others. The problem I'm experiencing is that the engines for NP are much larger than the rest of the parts. I thought this was a problem with ATM so I unintalled it along with all the other parts mods and reinstalled NP only. It didn't fix the problem and I also found out that a few of the KW engines suffer from the same thing. Here's a picture to describe what I'm talking about: http://tinypic.com/r/3479u85/8
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