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Squamble

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    Bottle Rocketeer
  1. @ShotgunNinja is it possible to add a config of the containers which allows you to have Food and Water in the container? THX. PS: We are running kerbalism on a DMP-server and it seems to work fine for now.
  2. When you want the Biomes to refer your science-definition the Part cfg biomeMask has to be edited. At the moment it does not look for the biomes, only for the sitiuation and the planet. this would mean that you would detect it even if you're on the other side of kerbin.
  3. Is there any progress on the wheels? At the moment they can't retract/deploy even the F5/F9 workaround does not work. And without being able to retrakt them it is hart to get the rover off Kerbin.
  4. I just tested it yesterday. and ... Love it. I find some things: - i miss a repair ability for the small wheels, they can just be replaced by new ones - the docking port is facing the wrong direction (90° on roll-axis) if you switch control to the dockingport - if you retract the docking port while docked it keeps the connection with a gab, the option to retract it while docked should be removed so far...
  5. http://bugs.kerbalspaceprogram.com/issues/3838 But one good Thing: Flying still works fine.
  6. As far as i know nobody is working on it. But it would be great... But i think it would be suitable part for the MK4 aswell, because in some designs it is not possible to have a ramp on the backside (because of rocketparts, fueltanks being attached there... etc) making a side-ramp-version would offer a new possibilty to design Vessels/Spaceplanes.
  7. Thanks for this great mod. It's filling a big gap. Can you make something like this for your Mk4?
  8. I'm using a 3d mouse in KSP. I is great for EVA, docking and flying planes. But i must say that it isn't suitable if you buy it only for KSP. A spacemouse pro cost about 299€ + tax (USA 299$) or 180€ for students (USA 185$). So you should have another purpose for it too, CAD or modelling for example.
  9. Ok. This will help. Thanks. Anyway, it would be great if it can be implemeted into this mod.
  10. Hi, I tested this mod yesterday and think it's very helpful plugin. I like it. There is one thing which can improve this: Handling all editormodes with shortkeys is nice but it would be great if you could implement a GUI-window (to use with the toolbar for example) where you can modify and show the differend modes. This would make it much easier and you have a full overview about that you are doing at the moment. Maybe it is possible to make a edit-function there you can enter the angles for x-, y- and z-axis and maybe the positon (i.e. x;y) on the surface of the attached part
  11. Ich kann dir auch nur empfehlen anfangs mit MechJeb oder Kerbal Engineer zu probieren. Ansonsten kannst du mit den Manöver-nodes experimentieren das geht auch gut. Für ne sichere Mondlandung samt Rückflug braucht man ca. 7500 m/s dV: 4600 Orbit um Kerbin 880 Transfer zum Mun 210 Orbin um Mun 640 für die Landung 640 für den Start 210 um Orbit um Mun zu verlassen und ca. 200 für einen kontrollierten Absturz auf Kerbin Ich baue die Raketen so dass ich auf etwa 8000m/s komme. Dabei kann dir MechJeb recht genau sagen wie viel deine Rakete schafft.
  12. This is my monopropellant powered Lander with a delta V of 3230m/s and a Surface TWR of 1,21 on Kerbin (7.27 on Mün). I removed any mod-parts (MechJeb+KW) so it should work as stock-vessel. Crew-count: 1 Science onboard: Mystery Goo Containment unit SC-9001 Science Jr. 2Hot-Thermometer Some pics: http://imgur.com/a/k1udq#0 Download: Download from Dropbox Example Mission (with Mod-Parts): I hope you enjoy it.
  13. It is the Windows version. HullCam is 0.3.7 downloaded from curse. I'm running Win 7 and the KSP standalone 64bit - no steam version.
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