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It's impossible to use the truss system to universally align and adapt parts together, everything is slightly different.
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Skrypter changed their profile photo
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[0.1.0] Less Wobbly - Making Rockets Less Wobbly (maybe)
Skrypter replied to linuxgurugamer's topic in KSP2 Mod Releases
Alt-J does nothing. Using v0.0.2 -
Glad to see this mod rise once more. @MarkusA380 I just have one main question/concern though: Have we resolved a workaround during MechJeb maneuver executions? MechJeb's expectation of time warp to stop rotation was the main thing preventing me from going all in on PersistentRotation. Even a temporary on/off toggle would be nice in order to let MechJeb do its thing.
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- rotation
- persistentrotation
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I had to manually place the AllowedBodies.txt file into the actual KSP.app (and make the folders) because I was getting exceptions (on Mac), seems its still not fixed.
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HMM... Tell me this is possible: Someone posted a guide on reddit about creating a Kerbin/Duna Aldrin Cycler: https://www.reddit.com/r/KerbalSpaceProgram/comments/2xd3u4/kerbal_aldrin_cycler_i_did_the_math/ Super cool, lot o math, ok perfect. So we get that up and running, let's assume that goes successful. NOW... When the Cycler craft's crosses into Kerbin's SOI, we schedule a Routine Mission to dock with it (the ferry vessel). It docks, and then that ferry and the Cycler exit Kerbin's SOI on its normal trajectory onwards to Duna. THEN... Maybe we're feeling extra special super duper cool and we automate all of this with a kOS script. SO... Will That Work? someone.plz.say.yes.k.thx.doing.now.anyways.
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
Skrypter replied to ObiVanDamme's topic in KSP1 Mod Releases
Since we switched over to the default MKS module. How about a orbital version too? (cylinder vs rectangular model) -
Yeah that's what I ended up doing. I'm torn, I love PersistentRotation, but I love MechJeb too. Maybe if there was a way to temporarily disable PersistentRotation (while I'm maneuvering with MechJeb?) Is this possible?
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Any way to make this work with MechJeb? MechJeb abuses time warp to keep a craft on a heading without SAS, but with Persistent Rotation it really throws a wrench into MechJeb's automatic warping and node executions.
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You're awesome, I never knew this. Thanks!
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Everytime I check the box, the next time I start the game it's checked again.
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Hercules, Titan and Hypatos PlanetFactory:CE Systems(With Rings!)
Skrypter replied to Yaeah's topic in KSP1 Mod Releases
Can we get an updated config to allow clouds and rings to work with Astronomer's Visual Pack? http://www.curse.com/ksp-mods/kerbal/220335-astronomers-visual-pack-v3-beta