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Skrypter

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Everything posted by Skrypter

  1. It's impossible to use the truss system to universally align and adapt parts together, everything is slightly different.
  2. Glad to see this mod rise once more. @MarkusA380 I just have one main question/concern though: Have we resolved a workaround during MechJeb maneuver executions? MechJeb's expectation of time warp to stop rotation was the main thing preventing me from going all in on PersistentRotation. Even a temporary on/off toggle would be nice in order to let MechJeb do its thing.
  3. Yeah... where exactly would I find that? Previous beta of just IRSequencer or all of IR?
  4. Partial Log... its bloated the real log to about 3 gigabytes already: https://gist.github.com/linxgws/796ee3c19ab7faad6be0650769515c5b
  5. I'm using the latest RC built for KSP 1.1.2 The servo controls GUI works fine.When I try the sequencer, I can create the basic groups but I cant actually create any commands and when I try to, the game slows to a crawl until I close the sequence GUI.
  6. I had to manually place the AllowedBodies.txt file into the actual KSP.app (and make the folders) because I was getting exceptions (on Mac), seems its still not fixed.
  7. The sequencer GUI simply doesn't work for me. Can't make any sequences. "IRS: Could not find sequence UI controls New Sequence"
  8. HMM... Tell me this is possible: Someone posted a guide on reddit about creating a Kerbin/Duna Aldrin Cycler: https://www.reddit.com/r/KerbalSpaceProgram/comments/2xd3u4/kerbal_aldrin_cycler_i_did_the_math/ Super cool, lot o math, ok perfect. So we get that up and running, let's assume that goes successful. NOW... When the Cycler craft's crosses into Kerbin's SOI, we schedule a Routine Mission to dock with it (the ferry vessel). It docks, and then that ferry and the Cycler exit Kerbin's SOI on its normal trajectory onwards to Duna. THEN... Maybe we're feeling extra special super duper cool and we automate all of this with a kOS script. SO... Will That Work? someone.plz.say.yes.k.thx.doing.now.anyways.
  9. Since we switched over to the default MKS module. How about a orbital version too? (cylinder vs rectangular model)
  10. Yeah that's what I ended up doing. I'm torn, I love PersistentRotation, but I love MechJeb too. Maybe if there was a way to temporarily disable PersistentRotation (while I'm maneuvering with MechJeb?) Is this possible?
  11. Any way to make this work with MechJeb? MechJeb abuses time warp to keep a craft on a heading without SAS, but with Persistent Rotation it really throws a wrench into MechJeb's automatic warping and node executions.
  12. You're awesome, I never knew this. Thanks!
  13. Everytime I check the box, the next time I start the game it's checked again.
  14. Can we get an updated config to allow clouds and rings to work with Astronomer's Visual Pack? http://www.curse.com/ksp-mods/kerbal/220335-astronomers-visual-pack-v3-beta
  15. What is the proper way to disable the Sentar system using the config file? I want to avoid having to uncheck the box when KSP loads. PlanetFactory { disabledSystems = }
  16. Can anyone link me to a mirror download for this mod? It seems to be lost completely since spaceport went down.
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