Introducing the Intrepid Class Rockets. It had to go through a few modifications before the end result was as desired (fuel capacity, adding chutes forgotten on the first run, radial engines) But in the end; Intrepid VI placed a mobile lab with two kerbals on the near side of the Mun; Intrepid VII, piloted by Jeb, successfully rescued those two kerbals; and Intrepid IIX made two scientific trips for rock samples. The Intrepid class launch system has been the base of my rockets for the past few days, as I strive to unlock better and badder rocket parts. An unexpected fireworks show upon decoupling the final set of radially mounted fuel tanks. On the first couple launches (I II III) It blew apart the bottom part of my rocket 50% of the time, until I added another decoupling system and a Rockomax Skipper to the end of the first stage. A quick deceleration, decouple, and throttle up helped prevent and more surprises. A few more missions to the Mun tonight and I think I'll have enough science points to build something really badass. Oh yes... In mine eyes... Kerbals are expendable. Every single one but Jeb.