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Everything posted by Donterrio
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Animals in Kerbal Space Progam
Donterrio replied to Donterrio's topic in KSP1 Suggestions & Development Discussion
This is kerbal space program! Besides, what other animals can I think of! -
Every time I enter VAB, Tracking station, SPH and Flight Mode, there a random chance my my will crash! Here's the computer's spec: Type of os: Windows 32 bit Ram: 4gb Processor: Intel Pentium CPU G2030T @ 2.60GHz Here's the crash report: https://drive.google.com/file/d/0B5UzCVlj0fHARW9QOUwwN0pYS28/view?usp=sharing
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Animals in Kerbal Space Progam
Donterrio replied to Donterrio's topic in KSP1 Suggestions & Development Discussion
Raised the science provided by cats and monkeys! -
Animals in Kerbal Space Progam
Donterrio replied to Donterrio's topic in KSP1 Suggestions & Development Discussion
Removed pig, Added monkey! -
Animals in Kerbal Space Progam
Donterrio posted a topic in KSP1 Suggestions & Development Discussion
Hey guys, I came up with a suggestion of adding animals in Kerbal Space Program How to get animals: The first way to get animals is click on astronaut complex and at the top left corner, there's a hire animal button!**** The second way is accepting a contract that require's you to get animals to a specific destination!* Animal Capsule: This is where the animals go! There are two kind of capsules: One is a cylinder shaped capsule and the other one is a cone shaped capsule, both of them have small radial size and have 5 monopropellant and 50 electric power! Please note that they are not able to control the ship so put a probe core on the capsule! Animals: There a 3 animals to choose from: Dogs**: Dogs are the least expensive animals to hire and are usually light green with yellow spots!*** They cost 20,000 funds to hire and recovering it from orbit gives you 10 science! Cats**: Cats are cute furry felines that are usually brown covered in green spots!*** They cost 40,000 funds to hire and recovering it from orbit gives you 30 science! Monkeys**: Monkeys are furry animals that are red and there the most expensive animals you can hire! They cost 60,000 funds to hire and recovering it from orbit gives you 50 science! Hope you like my suggestion! *You will need to unlock the animal capsule in the tech tree **Those names will be "kerbalized" ***They can come in different colors ****You will need to upgrade the astronaut complex to level 2 and you can only hire 3 animals! -
Need your own thread moved or locked? Post here.
Donterrio replied to Rich's topic in Kerbal Network
Can you close this thread please? Link=http://forum.kerbalspaceprogram.com/threads/75699-Time-doesn-t-pay%21 -
That's not a very nice welcome! Read the community rules!
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I'm sure this was suggested before!
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Comet ISON rendez-vous challenge
Donterrio replied to czokletmuss's topic in KSP1 Challenges & Mission ideas
*tumbleweed* -
I'm going to close this!
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How can you tell if the entries are lying or not about time.
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Show off your Apollo Replicas (.23.5)
Donterrio replied to Cmdr. Arn1e's topic in KSP1 The Spacecraft Exchange
This is not stock! -
Show off your Apollo Replicas (.23.5)
Donterrio replied to Cmdr. Arn1e's topic in KSP1 The Spacecraft Exchange
Warning, This is not a stockcraft, you have mechjeb! -
Abilities to make parts
Donterrio replied to Donterrio's topic in KSP1 Suggestions & Development Discussion
I know its complicated to add but I'm sure they could add it! -
Abilities to make parts
Donterrio replied to Donterrio's topic in KSP1 Suggestions & Development Discussion
I thought this was a good idea because people can make use science when they max out the default tech tree and that means more fun! And people don't feel discouraged from discovering more stuff because if you want to land on eve and return in career mode, you probably have to max out the tech tree and landing on eve and returning won't make a big difference! Stay cool! -
Bigger Asteroids in KSP
Donterrio replied to The_Rebel_Flagship's topic in KSP1 Suggestions & Development Discussion
Scratch that! Major asteroids with gravity, on rail orbit like maybe an asteroid called Kesta,Kallas,ect.! -
Possible Planet Additions (Revised)
Donterrio replied to Samio's topic in KSP1 Suggestions & Development Discussion
Please make a mod of this! -
Already Suggested List
Donterrio replied to chaos_forge's topic in KSP1 Suggestions & Development Discussion
There's action groups! -
Asteroid spawning should be reduced...
Donterrio replied to Clockwork13's topic in KSP1 Suggestions & Development Discussion
That's a lot of asteroids, but not only reducing asteroid spawning but to track them, it cost 1 science point! -
Already Suggested List
Donterrio replied to chaos_forge's topic in KSP1 Suggestions & Development Discussion
Make a color red which means Never going to be in the official version! -
What if you unlocked all the tech tree and still have science left and you are wondering what you could use that science for? There should be a PCF or Part Creation Facility where you can create parts and and you can spend your science to add it in the VAB.(Or experiment with parts in sandbox!) And if you add it to the VAB, then your save folder will have the part directory. Example: KSP\saves\parts\test\test.cfg So please comment for questions. Stay Cool!
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NASA LADEE Munor Mission challenge
Donterrio replied to SRV Ron's topic in KSP1 Challenges & Mission ideas
This is my gallery! download here: http://kerbalspaceprogram.com/ladee-stock-craft-5/ Gallery:http://imgur.com/a/NOyCq#0 Stay cool!