I've been trying to re-model the truss of the ISS Comunity project. However, I don't have any experience with modelling, and I have a problem. I was able to convert a NASA model to a format Unity supports. The colored parts were colored by material and I was able to "bake" a texture map of it using Blender. I followed all the steps from this tutorial, but when I exported the model and tried it in KSP, the texture did not load. It just was a white model. I tried it again using the standard cube that appears when you load Blender and I assigned a texture to the material just like the material. Again, the texture did not load in KSP. Unity did export a .mbm file, which I named model.mbm and I also tried "texture = model.mbm" in the cfg file.