Jump to content

IMaKIDfromPH

Members
  • Posts

    13
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. They're good and from the looks of it they fly properly (which is an achievement greater than rocketry). Do you have any more planes to present?
  2. Well, as you can see (if you can see) my problem here is that in the image below... kinda weird actually that it's a COMPLETELY different part and that it may be an old part and when KSP updated most of the parts didn't as documented before... See images here: https://www.facebook.com/unlimitedplaneworks/?ref=hl
  3. Ive searching for a mod like this but it seems im too late because its 1.0 already. First and foremost, can this update? Here are my thoughts (didnt read everything from thread). There should be 2 types of GN Particles, the ones generated by the Original Drives and ones by thr Tau Drives, Genuine GN Particles (Blue) and Tau GN Particles (Red) respectively. There should also be a required part for there to be a twin drive system. There should be 2 GN drives types specifically for the Twin Drive System, the Drive 1 and Drive 2 (0 and Exia line Drives respectively). The real /1/ GN drives should always be first on the tree line (story wise to Gundam 00), /2/ then the GN Condensers with GN Particle-fed propulsion systems, /3/ then the Tau Drive with its Generator and also with Improved Condensers (with GN Particle-fed thrusters) and a Tau Condenser type with same function, /4/ and Improved GN Drives (ability to activate Trans-Am) for both types at the same time as the Twin Drive System (also Trans-Am Burst) also for both types. 1 The first GN Drives should be both Generators and ones that can propel, easy peasy but are not efficient enough to keep half thrust without losing Particle Storage. In lower values of thrust it can still charge while it is on. That was how the Gundams before the 4 main Gundams from S1 were using their GN Drives. 2 The First Condensers are supposed to act as batteries because the GN Drives at that time were not as efficient yet, and that is why the 4 Gundams from S1 each had one in their Torso. And since the condensers at that time were not as good later, Celestial Being put GN Particle-fed thrusters over the Gundams (easily seen in Dynames and Virtue) and especially large ones on the Ptolomaios/Ptolemy 1 and 2 (the large GN Propulsion System at their Rear Ends). 3 For the Tau Drive it should ONLY be a GN Thruster with only 80% more efficiency as the GN Thrusters but must use its own particles. So hence the need for the Generator which is dedicated for the creation of Tau GN Particles. Also, it should be WAY cheaper than a Real Drive and should have a Tau Condenser that acts as both a storage unit and a propulsion system. Real GN Particle Condensers should also have the same function as the Tau type but can only store and use real particles like how the Tau type can only story and use Tau Particles. 4 By this time in the story (G00 S2) The GN Drives have become far more efficient than the Original ones and Tau ones (in the Anime they may be the same but for it to be easier to mod in there should be improved GN Drives and an extra function, Trans-Am). Both types are always the same when it comes to Thrust and Efficiency in using GN Particles, so both should use Particles 5% slower with a power output 80% higher. Tau drives+generators are cheaper but the real ones are SO COSTLY. The Twin Drive System should have 2 different drives and a part that makes using them to be available. Also, at this point in thr series EVERYTHING had Trans-Am so it would be best it could activate, glow red, and emmit particles 3x faster but accelerated consumption in Particles. Also, the player should specifically tune the computer part for the Twin drive system according to the weight of the craft or else it wont work. THIS IS ALL ACCURATE INFO FROM THE SERIES. IM A LONG FAN SO YOU CAN TRUST MT OPINION AND INFO. Also, the GN Field is cool but Id prefer you make this later after the things i wrote above tnx
  4. https://m2.facebook.com/profile.php?id=757536601011033&tsid=0.6661523031070828&source=typeahead
  5. https://m2.facebook.com/profile.php?id=757536601011033&tsid=0.6661523031070828&source=typeahead I have found evidence Danny is Irish. I'm just unsure if this is the real Danny AI or just a wannabe fake. So since the Forums are not friendly enough for Mobile Posters, I'll link a Facebook Page I made instead because I don't know how to post pictures when on mobile sadly
  6. Guys, come on. I SHIP JEB-VALNTINA. I even left them in a T-can (accidentally coz I ran out of fuel from a Mun mission, waiting for rescue) for almost a week Id never let their ship explode or sink lol
  7. Very interesting indeed. We're very limited when it comes to below-surface vessels so no to submarines until the Devs change this in the future
  8. Yes, as the title suggests, I need boat builders. But not just anyone but people who can create something that is WORKING, RELIABLE, INNOVATIVE, and LAAAAARGE. I Have made a boat as an inspiration for future ones, here's the link to it ---> http://www./download/ggvxuubb8iwk5pi/WX-Joseph+T9.craft The ONLY MOD (and only one) you can use is BD Armory... http://forum.kerbalspaceprogram.com/threads/85209-BDArmory-v0-5-1-Dev-Thread-(small-fixes)-Sept-3 Type of Boats to make: Trade/Cargo/Freight Ships Patrol Boats Landing Craft Carriers **Priority** Destroyers Battleships Missile Cruisers Criteria for ANY ship: -"Works" -Able to float on water -Able to traverse on Water -Does not break apart at full speed -Somewhat Maneuverable ~You can customize your ship in any way possible as you like~ BUT WAIT!!! Large boats are very hard to maneuver... Worry not for I will give a necessary "Technology" in the craft file above. :DReason why I'm doing this is because there are not too many ship-tech makers out there, got an idea for a ship? Or even a large ship already? Request or Share away! SO COME ON PEOPLE HELP ME OUT HERE!!!
  9. SAVE ME A SPOT!!! I promise you mine will have the following: 1. (A) Flight System(/s) 2. Crew Compartment(/s) 3. Crew Safety 4. Craft Recovery 5. Stability 6. Ease of Flying and 7. Ease is posession by using only STOCK PARTS
  10. Well i'm kinda late, but here's my best, most simplistic, and low costing SSTO The TransIbon SSTO Get it here here it is:http://www./download/ypdtihc8ibd8wz8/TransIbon+SSTO.craft
×
×
  • Create New...