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Gumbi

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Everything posted by Gumbi

  1. Had to register just to reply to this thread. I'm not a modder myself but as a user of the KSP program it's very tedious work just to find the right mods you want by itself (Spaceport is a clusterf***) only to have to go through 15+ zip files to install manually. which i know is a cut and paste for the most part. I only play occasionally, so keeping up with every updated mod is a exercise in futility. I basically have to do a clean install every time or I have tons of issues. Maybe I'm not doing it right. As modder shouldn't you be catering to the users of your mods making them more available to the users otherwise why even put your mod out there. How much work would it actually take to package it for a program like KSPMM? With KSP's release on Steam they already have a very effective repository system in place AKA Workshop. Squad just needs to implement it in game. Which is likely not an easy task granted. That just works for the steam users though. Nexus (i think) and Curse both have repository systems in place as well but they function more like KSPMM. I think the problem really comes down to Squad either not wanting to or not able to implement this anytime soon due to a small dev team.
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