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tja

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  1. same here. stakes attached to the ground of the Mun via tool ("x") will fall over after a minute or two and explode. managed to place two stakes and finalize the build before the first was gone and could save the second. but its tricky: place one to start the build process in the EPL-UI (optional)take it away / save it till the build is finished place the stake(s) for finalizing quicksave reload finalize the build in the EPL-UI (optional)make a dash to save the stake(s)
  2. @RoverDude: maybe u can help me here. for my bootstrap-via-asteroid project i would like to make a smaller size (1/2) drill via modulemanager. i can successfull 1/3 power consumption but how could i 1/3 the ore output and the rate it consumes potatoroids ? +PART[RadialDrill] { @name = RadialDrillSmall @title = 'Drill-O-Matic' Mining Excavator Small Size @rescaleFactor = 0.5 @cost = 2000 @mass = 0.1 @MODULE,* { @INPUT_RESOURCE { @Ratio = 5 } } } thx in advance.
  3. for some days i have troubles with EVA. some times every kerbal has 2 (empty) inventories and he has 3.125 tons - if i interpret that correctly - and EVA is a mess. its comin and goin thou (between ksp starts) and i see no obvious reason for the behaivor. removing KIS obviously fixes it and the kerbal is free to roam again. im basically using KIS (1.1.4) for EPL (5.1.92) and a handfull other non-interfering mods (NavHud, AVC, HyperEdit). any hint what im doin wrong ? a second thing i see is that sometimes the "EVA Items" icon in the construction buildings is duplicated and sometimes the section is empty then. restarting ksp will fix this.
  4. thx for the quick reply taniwha. i trained the gal and she would build fine then. IMO it would be better to give them at least a tiny bit of productivity even if untrained but YMMV. thx for the superb addon !
  5. thx for clarifying this. i tried using the unmodded stock drill and as u said it works out of the box - if the potatoroid has MetalOre as resource. as for the drills: i dont like the look of the EPL augers is a bit weird to me for a spaceship even if its a mining one - so i'm fine with this. - - - Updated - - - while my tries to get asteroid mining to work i got weird results with productivity in the current release (v5.1.92). i got myself a fresh install of ksp with epl, kis, hyperedit (for quick testing) and a new career mode game. i raised some kerbals till i got two decent not-so-stupid engineers and tried to build something with no luck whatsoever as the productivity of the used mk1 lander can is always zero no matter what i try. debug shows: [Log]: [EL Workshop] Kerbal: Dirina Kerman 0.1645007 0.2143992 False 0() 0 True 0 False 0.25 i tried to understand the source but im not so sure what string expstr = KerbalExt.Get (crew, "experience:task=Workshop"); on Workshop.cs/189 means. am i right that experience = 0 will get me a contribution = 0 ? how do i get a kerbal with experience > 0 ? is this tied to the golden stars ? thx in advance ...
  6. i tried your cfgs but the augers wont drill as they have "no ground contact". i managed to mod the stock drill and it works: +PART[RadialDrill]:FOR[ExtraplanetaryLaunchpads] { @name = RadialDrillEPL @title = 'Drill-O-Matic' Mining Excavator MetalOre Type for EPL @MODULE[ModuleResourceHarvester] { @ResourceName = MetalOre } }
  7. small bug (at least in linux): when entering an ip address into the kRPC Server dialog "." accelerates time too, i guess numbers will run action groups if defined. wouldnt it be better to show a list of the machines ip addresses to choose from ?
  8. for development purposes autostart & ip/port remembering and !!! no allow/deny questions is fine but sure in final kRPC this should be configurable and have a secure default. i guess a whitelist of hosts that are allowed to connect & autostart would be the way to go.
  9. big thx dj, worked perfectly even on the slower machine and local/remote control. and thx for changing the kRPC server for automatic start and memorizing the entered ip for the session, makes life easier.
  10. hi again, after some further testing the picture changed a bit. the second machine i used for testing has some older hardware with just enuf juice to do KSP @ 1080p/30FPS+ - which brought the issue to light as the performance on this machine is horrible as soon as a client connects via KRPC. but the issue is there on my faster development host too, regardless of "remote" or "local" KRPC. i didnt pay attention to the FPS drop in my past experiments but i measured drops to 5FPS+ from my usual smooth 60+. i even installed windows 7 and KSP on a spare disk but the problem is there in windows too. i wonder, is nobody out there experiencing this ? everyone plays KSP on perfect HW ?!?
  11. hi dj (and all the others her), found KRPC and its exactly what i wanted to start for some time to get some sort of remote control and using additional screenspace (sucks to sit in front of multiple screens and having all that plugin information stuff clogging the view). luckily u did this, thx for that. i try to build on KRPC to first get a simple webserver showing flight information. my later plans would include scriptable control (like KOS but thru a web app) etc, sky is the limit ... my idea is to also use other devices like laptop displays, tablets etc for additional views on the KSP instance ... so a webapp is it. i will use groovy/grails and GWT for it as this is my bread & butter and it scales nicely. i successfull protoc'd and implemented an equivalent to python/krpc.py in java, will post after some cleanup. i've got one problem thou which i found while playin around with the stuff: if i just use your original stuff (KRPC on one the KSP host and example.py w. changed address on my development machine) to remote control KSP on another machine the KSP instance gets extremly laggy (around one frame per second and worse). i just added a long sleep after the connect and it seems the connect alone puts KSP down. disconnecting from either side will bring KSP to senses again. KSP.log shows nothing unusual. KSP runs flawless on the machine otherwise. both machines are linux, sorry no windows here. i will test further and try to find whats the cause but maybe you have an idea ?!? wbr,tja...
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