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Jimmifett

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  1. For some reason, the rover mod seems to be breaking things with 1.0.2. No data on the navball, no staging, no surface speed, breaks the background (have to resume and go to map and back). Loads stuck in terrain, can't move forward or back. Would love to use this mod, it looks fantastic.
  2. Redirected from a different thread... Writing abrupt notes, not condescendingly, so please forgive any inference thereof. * The direction of the redesign is definitely an improvement in UI. thumbs up! * The bg starfield image in the header should probably have a little bit more distinction from the starfield parallax in the intro section. Looks wierd when the lower area parallaxes but the top does not. *A more humble, less potentially inferred pretentiousness rewrite of intro text: Kerbal Stuff aims to lead the way in community involvement between Kerbal Space Progam modders and the universe at large, merging together the most useful features of various other sites into a more complete and rewarding experience for both modders and players alike, enhancing with our own improvements to fill the gaps. unoptimized run-on original: There have been a few poor modding sites for Kerbal Space Program in the past. Kerbal Stuff aims to be different. We fix the problems with the old and make the new work great. Most of all, Kerbal Stuff brings the Kerbal Space Program community back into the loop and puts the power in the modder's hands. * Top mods and new mods should cycle the same space rather than scroll, timed carousel with navigation? * Recommend instead of actual categories, tags. potentially a categories drop down or static in page menu listing the top x tags with link to full tag list. easier for 'classifiers' to place mods in the correct areas. Users should select from list of tags or suggest new during upload, but not create outright. * mods shown based on json fed datastore from a cached query source (at least the top and new lists cached on a 2-4 hour basis), allowing tag selection to adjust the carousel on the fly. $0.02 -Jim
  3. I've read the irc logs, I've read the dev tuesday forum. I've used curse 'back in the day' for other games, and have looked over kerball stuff. I've run my own sites i've built from scratch to host community content for various things. I don't come on the forums often, am relatively new to these forums, and don't post often, nor am I an apologist for anyone, so I like to think I might have an outside perspective. My take on dev tuesday: total derailment of conversation that served no purpose to the casual reader. Calisker ended it in a fair enough manner. Take on curse: I liked the spaceport better, but curse is something i've used before for skyrim with great regularity and ease of use. For me, ranks well with steam workshop, better in some cases. Some people don't like being tracked, and that's their prerogative (I personally feel it's borderline paranoia, and as a professional web dev, I feel DNT is currently a mess with no clear solution IHMO. Log files often don't cut it when I need to find trends regarding my users, header data collection offers decent enough metrics that I can customize). I don't like the whole "premium member" thing, but they are a business and it's never prevented me from getting mods in the past. Take on Kerbalstuff: What I like: The pages for the individual projects above the fold. The version supported is very prominent in the sidebar, the changelog is VERY handy, as is the links to previous versions. Very Very nice. What I don't like: The front page. Looks amateur, unlike the individual pages. With no way to break mods into categories, i can't easily browse what I may be interested in. Featured, newest, and top mods all in a vertical column is bad. Granted, I'm by far not a hipster designer, i'm a developer, if I think something is bad UI design, it's pretty darn bad. From my perspective, I see a 7.xx meg download on the front page, and a 9.xx meg download on the browse page. I understand it's for the big images so the scrolling parallax effect looks nifty, and it does look rather nifty, but if the site grows, that's 7-9 megs of bandwidth per unique user MINIMUM, more when the images change or are no longer in cache. While at first, this may seem wise to cut bandwidth costs significantly by offloading the images to mediacrush, I'm not sure how they like being used as a cdn. Perhaps they are perfectly fine with it. But now kerbalstuff has the problem of significant exposure to outage if mediacrush is unavailable to the enduser. There are no comments either for the downloads. Before I grab a mod, I read through mod comments area to make sure it truly is working correctly for the current version or if there is anything I should know. Yes, there is a link to the forums, but do I need to open a new browser window? I shouldn't need to as an enduser. The parallax effect also means mod entries on the 2 main pages are filled with 30-50% wasted empty space. I have to scroll further, which is not too bad on a desktop, a pain on a tablet and phone (it also looks just horrible on phone). I could go into database design faux pas I see in the code, the opening of the source to random strangers, and other things, but I'm not here to vent the solid waste storage tanks on Kerbalstuff (truly, I'm not!). Finally, the name "Kerbal Stuff". Serisouly? Did no one consider IP implications in choosing a name and domain? Let's be realistic here. Expect a name change in the future. I recommend the sooner the better for everyone to prevent future butthurt. I can't go create a site called ghostbustershq.com or illithidgamingaids.com and not expect to run afoul of someone's IP. I think how this has been addressed by squad has been quite reasonable, others disagree. -Jim
  4. Do planets/moons outside of the Kerbin system have biomes? I'm getting static fuzz on moho and duna on the big map for Biome switch. Altimetry appears to work just fine. -Jim
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