Gobur
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Everything posted by Gobur
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Kategoria wojskowa E a trudności z pracą
Gobur replied to Pawelk198604's topic in International
Z stopniem niepełnosprawności nie możesz pracować w jakiejkolwiek formacji mundurowej. W wojsku (przynajmniej tak było przez 12 lat kiedy sluzylem) potrzebujesz A i dodatkowo badania na zdolność do zawodowej służby wojskowej. W każdej pracy na umowę o pracę będą pytać o książeczkę wojskową bo takie są przepisy, po mimo iż nie ma poboru osoby z A mogą być wezwane na przeszkolenie i firma ma obowiązek prowadzenia ewidencji. Jak chodzi o ochronę to jako zwykły pracownik ochrony możesz pracować zawsze jeśli lekarz da ci zgodę, ale jako kwalifikowany (dawna licencja) to jeśli masz grupę to tylko jeśli nie masz renty i badania max na rok ( normalnie na 3 lata ) o ile typ niepełnosprawności nie wyklucza całkowicie -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Gobur replied to Nertea's topic in KSP1 Mod Releases
But probably not secure inside from new aerodynamics, need for this new module, and all parts raise temperature to fast, need set new value to new termo, after 1.0 aircraft parts and engines are most dificult parts to update -
Is any metod to avoid parts explosion when i drop it on the ground?
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[0.90] Procedural Airships [1.3] dec 20th 2014
Gobur replied to RadarManFromTheMoon's topic in KSP1 Mod Releases
Any work with 1.0 version? -
first tests - all work great, especialy fairings. Maybe only in relase ver use DDS textures?
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Gobur replied to DMagic's topic in KSP1 Mod Releases
Now when SCANSAT is back with options lock stock resource search maybe resource scaners back? Is nice when check moisture have info about water source -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Gobur replied to bac9's topic in KSP1 Mod Releases
But i think if posible, set B9 for new stock aero too, is not bad. I use FAR before, now i thinking about stock, and B9 be great in this.- 4,460 replies
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now KSP ver 1.0.2
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Me not disable, only mess with menu in VAB
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Yes, 1.1 broke him
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I think game decide is part of ship in atmosphere or not on center of mas actually controled ship, butt plan is very kerbaly
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[1.0]Vanguard Technologies | EVA parachutes | still works
Gobur replied to Kreuzung's topic in KSP1 Mod Releases
Not work at all, no parachute, no ejection, parts are inert -
I think is balance problem with engines too, service module with capsule have >3k dv, all engine pack have this problem, need nerf
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I not see this, i use real chute mod, if this is problem, maybe you may use this too. For me little problem is gemini capsule, after splash sink on 1 m deep, if kerbal go eva cannot back. But i fly this capsule all time with turist :-) is great.
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Only when 2 flying object all time be in 2.5 km range. If not, 1 be erased.
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I think is node problem as with all parts mods, node definition change in 1.0. Edit - I edit bottom none and i think it work - solution is in KW thread
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in parts files i find line node_stack_bottom = xxx, xxx, xxx, xxx, 1, xxx, xxx and change on: node_stack_bottom = xxx, xxx, xxx, xxx, -1, xxx, xxx version 1.0 have diferently defined direction of node, not upward, only from inside (not my idea, in KW thread is this solution)
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any chanses for 1.0 version? I think is problem with nodes edit: I fixed it by myself, need change 4 parametr in bottom node from positive to negative
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I try, not working for me, look as not activate at all
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Gobur replied to stupid_chris's topic in KSP1 Mod Releases
same, only real chute instaled -
I find problem. When i use new FAR and AJE 2+ is problem with terminal velocity and bc parametrs. Standard capsule hiting Kerbin with speed Mach>1 (normal <200m/s). This look as bug on FAR - AJE
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Gobur replied to ferram4's topic in KSP1 Mod Releases
I try any trajectory. And any time i hit Kerbin with speed Mach > 1. This is FAR - AJE bug. Now i delete AJE and all is ok. I think AJE messing with BC parametr.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Gobur replied to ferram4's topic in KSP1 Mod Releases
Yes. I delete AJE and all back to normal.Ps. Drouge chute break too when i fly Mach>1- 14,073 replies
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- aerodynamics
- ferram aerospace research
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