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alter5

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Everything posted by alter5

  1. i think till 0.22 it was one of the "Original Game Parameters" to send everything with 100% so i guess its k (MJ noob here )
  2. The craft is sexy mate now the question is how did you put the Nacelle engine IN the fuel tank?^^
  3. its a really nice aircraft man could you maybe explain it a bit more like how you build it because the thing with it is it fly´s absolutely stable no wobbleling great stuff
  4. Basically if you add a crap load of wings in the right areas, it will add a crap load of maneuverability . Although it generally likes to induce slight infi-glide and will wobble with speeds over about 200 m/s. It's a prime example of super maneuverability though. The plane is even more maneuverable with the fuel tank proving my point xD. Edit: I personally prefer not to use SAS but it can be good for this too (My plane has I think 2 modules). Later! thanks a bunch mate the Kestrel fly´s flawlessly and i learned to put a bunch of wings on my stuff at least for the aircrobats/funcrafts
  5. puts 5 reaction wheels on the thing*.... This actually works better then expected
  6. So im basically asking if its possible to get "supermaneuverability" with the stock parts we have in Ksp? to be specific could this aircraft for example get supermaneuverability with certain parts or better desing? thanks in advance
  7. Well thanks for your great help guys, see ya at Duna
  8. Well when i create the first Node with MJ it waits like 2 years or so before it starts the Burn so i suppose think(newbie^^) MJ is calculating the ideal phase too?
  9. Oh thank you gonna correct that asap^^ So the unstable connection aka my little docking port that is holding the 25 T Lander is not enough?
  10. hope you guys can take more info from the screen mods i am using are: Mechjeb, Engineer Redux and that cloud beautification mod^^
  11. Im at a nice circular 600 km orbit around kerbin on my way to duna as soon as i get an encounter with the maneuver nodes and get that blue dot circle thingy on the navball it tells me that i have to burn acceptable 900m/s so far so good now if i move the vessel just a bit the blue dot becomes unstable and moves like crazy and gives me some weird values like 4000m/s etc. hope you can help thanks in advance.
  12. newbie question here but is my rocket design wrong if mechjeb misses the orbit constantly like i type 90km orbit height and it ends up with 77 apo and 110 periapsis or something "not really perfect" like it used to be if i remeber correctly.
  13. i get weird flickering black shadows or something with the high res version
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