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Rocinante89

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Everything posted by Rocinante89

  1. Check out the Urania system, I've only given it a cursory glance but it looks good.
  2. 25..It's an awful age isn't it!
  3. That thing is HUGE! A lot more elegant than my one though.
  4. I've been waiting for something like this for a long time. Let's make sure it doesn't die! Here's my contribution of some shots from just before the Kraken devoured my save.
  5. This looks fantastic. I only heard about THSS a few days ago, but alas it seems to be broken on my game at least. Your concepts so fat look great and i'm really looking forward to seeing what else you come up with!
  6. Ah, so what you are saying was that I added the module after the PART block was closed off? I'm an idiot. Cheers for all the help guys!
  7. Hmmm I still cant get it to work for me. Oh well, screw it! Thanks for the help!
  8. Sorry, I wasn't sure how much I needed to add, kinda new to this side of things! I mean not working as in the ablative shielding value doesn't appear on the resource panel. I've been taking that to meant that i've done something wrong somewhere along the line. Here's the full part.cfg: PART{ name = LazTekDragonV2 module = Part author = Lazarus Luan scale = 1.0 rescaleFactor = .85 mesh = model.mu node_stack_top = 0.0, 2.05, 0.0, 0.0, 1.0, 0.0 node_stack_dock = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0 TechRequired = metaMaterials entryCost = 24000 cost = 1200 category = Pods subcategory = 0 title = SpaceX Dragon V2 Capsule manufacturer = LazTek description = A remarkable feat of engineering, the seven-person 2.5 meter reusable Dragon 2 capsule is equipped with six-direction Draco RCS thrusters, interior and exterior lighting, retractable landing gear and opening hatch. A second-generation PICA-X heatshield is built in for atmospheric returns with enough monopropellant on board for fully-powered soft landings on virtually any planetary body. attachRules = 1,0,1,1,1 mass = 4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 vesselType = Ship CrewCapacity = 7 INTERNAL { name = DragonV2Command } MODULE { name = ModuleCommand minimumCrew = 0 } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 10 YawTorque = 10 RollTorque = 10 RESOURCE { name = ElectricCharge rate = 0.8 } } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 1 resourceName = MonoPropellant atmosphereCurve { key = 0 290 key = 1 200 } } RESOURCE { name = MonoPropellant amount = 1200 maxAmount = 2000 } MODULE { name = ModuleLandingLeg animationName = DragonGear wheelColliderName = wheelCollider suspensionTransformName = LowerLegs orientFootToGround = false landingFootName = Foot alignFootUp = false suspensionUpperLimit = 0.85 impactTolerance = 200 suspensionSpring = 5 suspensionDamper = 2 } MODULE { name = ModuleAnimateGeneric animationName = DragonV2Hatch startEventGUIName = Open Hatch endEventGUIName = Close Hatch } MODULE { name = ModuleAnimateGeneric animationName = CabinLights startEventGUIName = Cabin Lights On endEventGUIName = Cabin Lights Off } MODULE { name = ModuleAnimateGeneric animationName = BlueLights startEventGUIName = Blue Lights Off endEventGUIName = Blue Lights On } MODULE { name = ModuleAnimateGeneric animationName = OuterLights startEventGUIName = Outer Lights On endEventGUIName = Outer Lights Off } MODULE { name = ModuleAnimateGeneric animationName = DockingLight startEventGUIName = Docking Light On endEventGUIName = Docking Light Off } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 7.0 } MODULE { name = FlagDecal textureQuadName = flagSurface } } MODULE { name = ModuleSPU IsRTCommandStation = true } MODULE { name = ModuleHeatShield direction = 0, -1, 0 // bottom of pod reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 360 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 }
  9. I'm trying to add heat shields to some command pods I downloaded, specifically the Spacex Dragon capsule by LazTek. I added these lines to the capsules .cfg but it didn't work. Can anybody tell me where i'm going wrong? MODULE { name = ModuleHeatShield direction = 0, -1, 0 // bottom of pod reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 360 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } MODULE { name = ModuleDecouple ejectionForce = 40 explosiveNodeID = bottom staged = true }
  10. This is strange, when I try to force dx11 I get a blank screen, but ksp loads and the music starts playing? It doesn't even give me a start menu option to open ksp when i alt tab. Can anyone shed any light on this?
  11. I can't get TAC Life Support to work for some reason, oh and RealChutes gui isn't available, nor is the arm interaction. Other than that all the main mods seem to be working perfectly. (AIES,B9,Interstellar,KW,Planet Factory)
  12. This looks great! I'm pretty new to linux so this should hopefully save me a lot of pain. I have one question though? I downloaded the compatibility loader but when i try to open the LCL in terminal I don't have the option.In open with I get Libre office writer, gedit, and a whole heap of other useless apps, but no terminal. What am I doning wrong?
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