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Jasper_f

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  1. Yap. Here are two recordings: one with the situation I described, and the other a similar simple test with the Mk3 cargo bay. All done in a stock install of KSP v1.7.1.2539. Note that in the first scenario I can dock and re-dock a single craft, but as soon as I dock both the bug appears. This is opposite to the Mk3 cargo bay scenario, which destroys my rover immediately upon docking. Also happens when I try to connect to a docking port attached to the wing or fuselage. Scenario #1: docking two rovers to a test cargo module using the new "Breaking ground" robotics. Scenario #2: docking the same rover (with wheels slightly tucked in) to Mk3 cargo bay. Edit: console output varies, but always appears to show the "Exception: NullReferenceException: Object reference not set to an instance of an object". Resulting either an explosion or parts of the rover to simply fly off into the sky. Will look into providing a bug report in the bug tracker.
  2. I've been experimenting for the past two hours, and I cannot for the life of me use this reliably in a situation that matters for my playstyle. Ideally I would use this to align crafts in order to (1) transfer fuel, (2) move modules, or (3) transport cargo. For this purpose I created a very simple test module that I wanted to move with two identical rovers. Both use robotics to align their docking ports with the module. Docking of the first rover goes OK, but as soon as the second docks, it explodes and behaves as though in a 0G environment. This is in a completely stock install. Is anyone experiencing similar issues? [To mods:] not sure if I should post this here, but thought it to be related.
  3. Successful stage separation and second engine start. Let's hope this ends in a true triumphant landing rather than a big ball of fire splashing down. *Edit* LANDED! Such heroes. Congratulations to SpaceX once again!
  4. Hold hold hold... There goes the launch window.
  5. Very interesting how much time of the broadcast intro was dedicated to future missions rather than the current dragon mission. Exciting times appear to be close.
  6. Welcome to another Spacex launch everyone. This time launching from LC-39A at Kennedy Space Center!
  7. And the one after that is on Feb. 8th with Falcon 9 • SpaceX CRS 10. When they return to flight status, they sure do not kid around. (info from http://spaceflightnow.com/launch-schedule/ )
  8. I just like to say it's very special to be able to watch these livestreams and share the excitement about the missions and achievements with you guys and gals ;). Cheers to all.
  9. That was a flawless landing. Major congrats to Spacex.
  10. Here we go people. T-2 min! Godspeed Falcon9
  11. The last time that happened to me, Kerbal Markup Lister really saved my game. Hopefully this can help you too. Be sure to make a copy of your persistent save file just in case something goes wrong.
  12. Just in case you are wondering about this week's devnotes: Edit: just saw the official announcement. Please disregard this post.
  13. Pardon me if this has been discussed before, but did we lose actuation toggles on RCS from 1.1.3? That really is a shame. Nevertheless, compliments on an otherwise great upgrade, Squad :).
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