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Mutex

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Everything posted by Mutex

  1. That implies the amount of damage that can be done to a part will be more granular, right now it's basically fine or exploded as far as I can tell. I wonder how useful that will be in practice. Usually any accident that damages the ship will probably totally destroy at least half of it, seeing as how accidents tend to involve hitting the ground at high speed.
  2. You could make this broader to make it more generally useful. Say, Kerbals can grab hold of anything and move it, and treat other Kerbals as objects that can be grabbed too. It would still have limited use even then though really, unless Squad implemented some kind of KAS system. I don't think tethers are very necessary or fun to be honest, you need some danger and challenge in the game.
  3. I think this topic has come up many, many times before, but it definitely would add a lot to exploring bodies if there were different surface types on the same body. Some perilous, like maybe quicksand, or lava. Or others than just inhibit travel like varying consistency of sand/gravel. However I can see that, in addition to the coding challenge this would increase memory usage.
  4. I really hope they fix the first one (time warp making stuff randomly explode), at the weekend that made one of my Mun exploration rovers explode and kill a Kerbal. Then I tried reloading the last save point by pressing F5, which it turns out isn't quite as effective as F9.
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