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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Absolutely! I've got some things to tidy up before I can start the new series, but here's a preview: Freedom is named for the shuttle in my very old and defunct KSOS Mission Chronicles.
  2. Interesting idea! Right now, there's a chance that the kerbal will pass out from drinking, effectively rendering him or her useless. In game it's the same thing that happens when you pull too many gees. I do have the ability to remove crew skills- it happens when a kerbal gets Stressed Out or is "Relaxing" while running an entertainment center- and they currently go for the Hydrazine only when they're Stressed Out, so hopefully that covers the general orders.
  3. I actually already have the stress calculations figured out and in place. The smaller the ratio between crew count and crew capacity, the more Stress the crew can take. Similarly, the bigger the ratio, the less Stress that they can take. What I'm working on is a way to show players what will happen to stress levels IF they undock a vessel as well as an estimator for the editor. How long will a crew last in a ship before getting Stressed Out? Will transferring to a lander and undocking cause them to get Stressed Out? There's no easy way to calculate that automatically (vessels are complicated, docked vessels more so) so I'm working on a tool to help. Here's a preview:
  4. Well, the Mk-33 mod also isn't quite done yet...
  5. I'm also looking into a way to estimate max Stress of a docked while in flight. It's not a simple thing to "just" take all the parts from a docked vessel due to the way the game is designed.
  6. Hangovers? No. But they can pass out if they drink too much.
  7. This took longer than expected due to some needed fixes in Snacks and some KSC renovations but at last... To The Mun: Epilogue “Ok, APU start,” Gene Kerman said, running through his checklist. A veteran Air Force pilot during the Last War and KSP’s Flight Director for the entire Munflight program, Gene Kerman took a leave of absence, left Bobak in charge, and received astronaut training to fly this mission. Valentina, Chief of the Astronaut Corps, touted it as an opportunity to experience first-hand what space crews went through in order to give him a better perspective, but she also knew that the Brigadier General wanted to go to space himself at least once in his lifetime. Gene also knew that it would probably be his only mission into space, but that was ok, microgravity made him queasy. With the checklist complete, Gene undocked Viking, nudged the K-20 forward, and spun the craft around to take one last look at what had been his home in space for the past five months. For the last Lindor flight, KSC engineers were given a single goal: launch their first long-duration space station since the short-lived MOLE. They had free reign to figure out a design that met the space program’s requirements. With just the Lindor to work with, they converted the L5US fuel tanks into a combination laboratory and habitat and added an airlock and docking compartment where the MEM went. In place of the K-20, they added a solar observatory with solar arrays that swiveled into position after reaching orbit. Finally, the engineers removed the Skipper engine and put an experimental thermal radiator in its place. Dubbed SkyBase, the station looked like a space-age windmill. Their Lindor modifications didn’t end with the L5US. For the Lindor second stage, engineers crammed as many fuel tanks as they could into the space once occupied by the upper stage’s Skipper in hopes that it would have enough propellant to finish orbiting the station and then de-orbit itself- which it did. The first stage didn’t escape their attention either. Engineers removed the need for side boosters by stretching the tank and redesigning the engine cluster to mount a whopping nine KR-1 Mastodon engines. Then they attached four enormous landing legs to the bottom- courtesy of some research by the vonKermans- and a set of grid fins and parachutes to the top. Technically no longer a Lindor 5, KSC dubbed it the Lindor 9. It was their first step into reusable rockets, and it worked perfectly, setting down softly on Welcome Back Island. After putting some distance between the two craft, Viking ignited its service module engine at the right place and time to de-orbit and land back at KSC. Gene’s stomach churned as he found himself in freefall once again. He distracted himself by remembering the rollout of Pathfinder- the first K-20 KerbalSoar- and its use during the approach and landing glide tests. He saw in his mind’s eye the in-flight abort test that quickly became very real. He remembered the team creating recovery procedures using the Sea Goat (the K-20 transporter and recovery craft). He recalled the astronauts arguing over who would make the first suborbital flight and then the first orbital flight. He cringed at his memory of Mariner breaking up on its way to land and Jeb’s brush with death. But he smiled as Pathfinder finally made it home after its munar test flight and then retired. The four surviving K-20s: Pioneer (OV-102), Ranger (OV-104), Viking (OV-105), and Sojourner (OV-106), made several flights into low Kerbin orbit and collectively made 3 flights to each of Kerbin’s moons - Viking and Sojourner both went twice. But when Project Munflight concluded and Project SkyBase replaced it, Pioneer and Ranger each made one last flight on increasingly longer duration missions to the orbiting station before landing and retiring. Viking, the second-youngest K-20 in the fleet and the first kermanned spacecraft to orbit the Mun, flew the longest duration mission, but today it was her turn to retire. Gene also knew that Sojourner would soon follow. Gene looked at the mission clock. They had another eleven minutes until atmospheric entry. He stargazed out the cockpit window and way out in the distance, he saw the Mun. It almost looked out of reach, but he knew better. “To the Mun” had been the mantra of the Kerbal Space Program for nearly a decade. It was a way to break the Kerman States out of a wave of wars, recessions, apathy, and a string of bad leaders. The nation rallied around the goal of reaching Kerbin’s natural satellites. At first, progress was terribly slow as they did basic research, scouted sites for the Kerbal Space Center, and painstakingly built the VAB. Then they picked up the pace as the kerbals developed numerous technologies to reach their goal including the mighty Lindor 5, the Pulsar communications satellites, and the K-20 KerbalSoar. But while the Munflight program gathered significant amounts of science- including preliminary evidence of global climate change- produced amazing technology that found its way into the public, and even found a way to cooperate with the vonKermans, the missions were tremendously expensive and almost broke the budget. The new Shuttle Launch System promised to make spaceflight cheap and routine, but Gene quietly had his reservations about that. With SLS-1 weeks away, they wouldn’t have to wait long to find out. Viking jettisoned its service module shortly before atmospheric entry. As the module burned up, the K-20 glided back to the KSC runway as it had done many times before and made a perfect landing. As the crew exited the craft, they were given a warm welcome by the astronauts. As the crowd made their way to the Astronaut Complex, Gene saw ground crews preparing the SeaGoat to pick up Viking and fly it over to the Boneyard to join Pathfinder, Pioneer, and Ranger in retirement. It was a bittersweet moment; it was the end of one era, but also the beginning of a new one… End of JNSQ: To The Mun! --------------------------------------------- Thanks for reading! I hope you enjoyed reading what happened as much as I had fun building the rockets and flying them. My KSP career game will continue in: JNSQ: Shuttle Launch System.
  8. "Hydrazine" is a nod to @Kuzzter's Kerbfleet series where Bill Kerman make some booze out of rocket fuel. In my mind, "Hydrazine" is vodka. It looks like there's another bug for me to fix, and I want to add a Stress calculator for the editor so for any given spacecraft, you'll know how long a typical kerbal can go without getting Stressed Out. Expect to see another update either late this week or early next.
  9. Snacks 1.25.0 is now available: - Fix background converters not respecting locked resources for unloaded vessels. - Fix resource processors not respecting locked resources for unloaded vessels. - Fix condition summary not showing Stressed Out condition. - Fix Stress not recalculated when a vessel docks or undocks. - Fix SOCS Cannister explosion check not being checked. - Fix SOCS Cannister automatically shuts down when it runs out of SOCS Fuel. - Fix SOCS Cannister user messages are more appropriate now. - If kerbals get Stressed Out they might start stress eating. If you run out of Snacks they'll get even more Stressed Out. - Kerbals wait to get Stressed Out before they start consuming "Hydrazine." - You can now disable email notifications of converters running out of resources or storage space via the Snacks Settings menu. - Background processors no longer consume ElectricCharge for simplicity; it's either that or bog the game down with finding and running power generators. - You can now customize the SnacksConverter's criticalSuccessMessage, successMessage, failMessage, and criticalFailMessage displayed during yielded resource checks.
  10. Some images from my more recent missions: I've flown six missions to the Mun and Minmus and numerous missions to Kerbin orbit. The X-20 is retiring soon in my game... But her legacy lives on!
  11. @Well did a fantastic job of finishing it up and bringing it to life. I absolutely love it. So much so, I cancelled my own X-20 mod.
  12. .. I also brought Ranger back home... ... and retired the K-20...
  13. Just a wild idea: Since it's really hard to determine what an propeller engine would sound like given the modular nature of the game's propellers and motors, why not provide a sound library for the player to choose from? Or perhaps associate a sound font for each propeller part and play it when the motor is running. At least that way, the propellers won't be silent when running...
  14. I fixed bugs in Snacks related to background processing, then made some additions to my KSC:
  15. I think if KSP had more stuff to look at underwater, I would've done more with the submarine parts. Alas, I haven't seen much of anything on that front (but it is Kerbal Space Program, not Kerbal Submarine Program)..
  16. Drone core hasn’t been removed. The cockpit is an alternative to the forward tank.
  17. Definitely inspired by it. Also, please do me a favor and clip your quote so you’re not duplicating the whole chapter.
  18. Did you use the dive control computer in the Guppy? Or click the helicopter icon in the in-flight app list?
  19. Here's a look at what the epilogue will focus on (contains spoilers):
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