Release thread Hello everyone! I am starting to work on a plugin that will add random failures to the game. Please note that I know already that it is a very heated debate: however, I'm not here to ask whether you want it or not, I only want to ask for feedback on the model I'm thinking to implement. I'm going to make it anyway, whether people like it or not, because I do want it, so... So, basically I'm thinking to model it like this: - every single part of the ship is completely independent of the others, failure-wise (at least, at first); - the failure rate will be nearly constant for a good part of the part's expected life, and then increasing linearly to 1, to simulate aging; - all failures will be repairable with an EVA operation: as of now, I'm not big on including unrecoverable failures like something exploding randomly; About the coding itself, I would like some advice from someone with mod experience: what's better, to develop different modules for each part type (one for engines, one for tanks, one for command pods, etc) or to try to develop a single module to handle the failure of whatever component it is attached to? As of now, I'm more geared towards the first one because it would allow to have engines age only when they are in use, in contrast with everything else that is essentially always in use (tanks, for examples). So yeah, that's it... thoughts? About this design, I mean.