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About me
Junior Rocket Scientist
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AT-TE anyone?
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Perhaps an April fools?
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Hi... Perhaps the rocket builder sub-forum would be more appropriate?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
RC1062 replied to sirkut's topic in KSP1 Mod Releases
Any way to have pistons that retract rather than extend initially? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
RC1062 replied to InfiniteDice's topic in KSP1 Mod Releases
Blue IFF is red IFF, right click. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
RC1062 replied to InfiniteDice's topic in KSP1 Mod Releases
What difference does it really make whether it is released today, tomorrow, the day after? I mean seriously, don't put pressure on the nodders, they do it for fun, they'll release when they release... -
n-body physics? We don't even have 2-body physics!
RC1062 replied to Whirligig Girl's topic in KSP1 Discussion
It isn't a case of can't do, it's a case of don't need to. Some things can be left out because it will just become a pain for the user, so why bother? For example why not add a non-uniform gravitational field? Because it would be a pain for users and really add very little. -
[Demo Version] Moonwalker Redux 7 Stage Rocket
RC1062 replied to Monkeystador's topic in KSP1 The Spacecraft Exchange
Well it would be a bit extreme to imagine something ten months old to work in the current version... -
Basic Aircraft Design - Explained Simply, With Pictures
RC1062 replied to keptin's topic in KSP1 Tutorials
Heh, very good tutorial. Simple enough to understand, yet complicated enough to be useful. One or two minor things, but they aren't relevant to KSP anyway. (PS love the pictures) -
Can someone ezplain what DeltaV is?
RC1062 replied to Clockwork13's topic in KSP1 Gameplay Questions and Tutorials
It isn't the sort of thing you'll be taught about unless you specifically get involved in the field. There aren't many places you'd use it outside astrophysics/spacecraft just because drag/friction features elsewhere meaning it loses its worth a little. But yes, change in velocity is dV. Rate of change of dV is acceleration. E.g. I have a constantly accelerating object with an initial velocity 20m/s. Its velocity after 5 seconds is 40m/s. So dV is 40-20 = 20m/s Acceleration is (40-20)/5 = 4m/s^2 Course it is more complicated in rocketry 'cause a significant mass of the rocket is fuel, so acceleration changes rapidly (F/m = a). @benzman dV takes in to account the mass change so the second bit is fine -
Medusa Grand Tour Architecture. Go where you please!
RC1062 replied to Rune's topic in KSP1 The Spacecraft Exchange
Nice! I think I'll finally get on with my long term mission now after seeing this! -
Just remove all mention of lego and you are fine
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Quicktime is free and has a screen recording feature.
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
RC1062 replied to r4m0n's topic in KSP1 Mod Releases
Or you can go sub-orbital with the boosters, by triggering the one above to ignite just before the end of the previous so that the spent one explodes.