-
Posts
126 -
Joined
-
Last visited
Reputation
117 ExcellentProfile Information
-
About me
Likes Rockets
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
Problem fixed! Is there an issue btw on the self-induced sliding of certain base parts? Seem to be some drag modifier. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
Alright! I was relying on the startup notifications a bit too much I think. Cheers -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
For USI-LS: "VERSION":{ "MAJOR":0, "MINOR":5, "PATCH":21, "BUILD":0 }, USI-MKS: "VERSION":{ "MAJOR":0, "MINOR":50, "PATCH":15, "BUILD":0 }, The 'bubble' is the MKS Inflatable Storage Module. I don't have a full stack of the error, I only seem to get the basic exception message in the console. I doubt a full stack message is generated somewhere? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
Debug console shows "Object reference not set to an instance of an object" whenever I try to deploy the inflatable ground habitat/agriculture/workshop modules. The inflatable logistics bubble seems to work fine. Might be something off with the required variables for starting the deployment animation/function. You guys recognize this? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
Thanks for the answer! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
Can they be connected with a single logistics module if I keep the 2 bases at a distance of 3.8km and put the the logistics module at 1.9km away from each base? Avoiding planetary logistics entirely? Logistics module range is 2000m afaik. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
If I have a base with the Kerbitat and efficiency modules at a certain spot in a Mun crater, can I connect a "farm station" with it if I put the farm station ~5km away? Do I have to use a logistics module(s) in between to connect them? Will bases 5km away from eachother share resources? Have I missed some feature? -
I see it's possible to merge 2 ports together, but: Can I weld 4 or 6 docks at the same time? (2-3 pairs) That would make for some interesting designs to say the least. If not, and I try to merge pairs, one at a time, between two vessels, will the Kraken attack me?
- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
parts [1.12.x] Karbonite/Karbonite Plus (K+)
SlimJim89 replied to RoverDude's topic in KSP1 Mod Releases
Are these new engines added now? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
SlimJim89 replied to KospY's topic in KSP1 Mod Releases
Is there I chance we could get a variety of KIS containers, like flatter ones that fit well for longer surfaces, and rectangular 1.25m/2.5m/3.75 (and rounded)? -
Request: toggleable Lights for the windows of your parts would be lovely
- 786 replies
-
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
SlimJim89 replied to alexustas's topic in KSP1 Mod Development
Great news! -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
SlimJim89 replied to sumghai's topic in KSP1 Mod Releases
Maybe possible to do an easy fix by adding a resource parameter? Just copy what's from the stock 2.5m shield? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
SlimJim89 replied to girka2k's topic in KSP1 Mod Releases
Hi! If I remove nodes from my huge welded part (consists of 2.7k parts) Can I solve some of my memory-related crashes? Looking at the .cfg file and thinking I could remove 95% of the nodes that I won't need.