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KSP2 Release Notes
Everything posted by SparkyFox
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I managed to get to the mun only using decouplers : D though i think bill is now stranded, so I guess he's the kerman on the mun.
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I decided to update my kethane mosquito with the new kethane stuff that I've been working on Made new Kethane tanks that fit in with KSP's models and textures and attempting to texture the new drill model there's more on the album https://imgur.com/a/dEGDSRt
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Perfected my shuttle some more I really hate how the MK3 cockpit has the RCS holes but no rcs, so they need placed manually Made the wings better and more like the real shuttle in shape, I still hate procedural wings, but it is what it is at the moment.
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I think I did KSP2's second weekly challenge on KSP(its a hybrid of a plane launch thing and a very SSTO) If not, I still made a satellite that scans the surface of bodies, while acting as a relay Theen I sent a nova sat up to go to the mun, so I yeeted a TOW up
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i dont have that issue, setting my settings to low or high or medium doesn't affect my fps, but what does is too fuel and delta V? or whatever is going on there, I can look anywhere, zoom in or out or eye ball the flames or inside of a tank or the sky and the fps wont change for me and I have a NASA super computer and yet it still bricks at 1-7fps
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I tried to test my moon wagon, make sure i could get there and things were gonna be ok before i went for real(not doing time warp) and my first issue is the docking ports, undocking suddenly kills the kerbals and Paige is like noh go back home and of course ive got wings soo loading game just yeets the wings theeen i found out that you can't access the mk1 stowaway cabin thing so once your kerbals are in there, they aint getting out or in... reeee! I tried everything from time warping while the game was loading, pausing time warp while the game was loading to then set unbreakable joints, but all it did was disconnect the camera or the struts not disconnection, then time warping to move away from the docking port, but then being pulled back onto it, even after setting the docking port thing in the settings to 50% it was like when I undocked it wasn't actually undocking, but still disconnecting due to time warp forces full album is here https://imgur.com/a/ueKfsSq but yeee, that's what i did in KSP2 today... Tested my moon wagon on a test moon visit and the game said no sAd FaCE. I still have to paint the thing and do the action groups and more RCS stuff..maybe
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welp, I tried! It wont lift and game also says no
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I perfected my shuttle, every launch I've had is flawless, and recorded it most likely last time showing my shuttle, I gotta start my mun wagon next, then planes and sats and screee at the procedural wings and making things that shouldn't fly, fly...and blame the wings https://imgur.com/a/rQRublA
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it really is beautiful <3
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I finally got into a stable orbit! https://imgur.com/a/EZh1MEH Now i need to add a docking port and stuff inside the cargo box probably throw out a video, not sure..still thinking about it
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https://imgur.com/a/tfFVIRV Still not quite getting a full orbit, i and fuel weight is becoming a problem
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It flies good! i really reallly hate that is just procedural wings(hopefully at the moment) and the vab camera controls are like trying to pull a ball and chain, but finally, something!
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why not buy it now? so that when soon comes, you'll have it
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I'm working on this, but I just cant with procedural wings and control surfaces, i gotta have mah normal wings and control surfaces XD
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the kerbal FAA grounded me after what happened in the video XD
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I finally got engine light and heating to work, along with some gimbal and custom flame particle https://streamable.com/4jxhfg (it's green because Kethane)
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I finished redoing all the kethane tanks and completely redid the zero bypass turbine again. https://imgur.com/a/7WG0xHv 2 meter extra large tanks 2 meter large tanks 2 meter medium tanks I stopped doing the double pipe? part since it was starting to look kind of weird on short tanks 2 meter small tanks 1 meter tanks & external tank I gave both of these tanks two different variants, external tank has the option to turn the text off/on, and the 1m tanks just have a different coat I completely redid the zero bypass turbine, again, because the one I had before was looking a little inconstant with the storage tanks It's still able to reverse thrust and switch modes
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I remodelled and retextured the kethane's 2m extra large tank and added a custom tab for kethane parts. I also made a new texture variant for the kethane jet engine that I remodelled.
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I remodelled(from scratched) and re-textured the old kethane turbine/engine/thruster. I've given it a fairing, mode switch for atmosphere and vacuum and a reverse thurst. Development Nerd Album Recent Album https://streamable.com/l07zjf
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I made this inline KIS container for storing stuff like buggys/rovers. I tried to make an orange variant, but UniTeH wasn't having it also, MQ-9
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not yet, but soon
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I made The AC130 Im gonna redo it's guns and add some tiny details aswell as new targeting ball things The reason it looks bad right now is because I was shoving it into minceraft but that's a different story, the targeting balls are gonna get a complete remodel
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id like to, that would be cool
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I made a new kethane scanner (blender screenshots to make it easier to see cause no texture) I think i broke something, it instantly exploded after launch
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this is very helpful, the bottom egg thing records temperature and pressure, the top egg records temp, the fin top records atmospheric stuff and at night the ball tracker helps find the runaway and the front probe stick thing auto pilots aswell as transmits the data then we got space tours, just kinda strap thumper on the bottom and get to 71-77km then gently float back down and get paid this plane can fly around kerbin one and a half times before running out of fuel, i was very proud of that