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SparkyFox

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Posts posted by SparkyFox

  1. Thanks, it probably is because this keeps happening in all my saves with the same craft and when i start the engines the ship does really weird stuff, it actually made kerbin fade out and threw a kerbal from 150000meters to 0m in the space of 5 seconds, i also sent a rescue shuttle with a science bay escape pod and the game crashed after i let it go and when i loaded the game back up my rescue shuttle did the same thing and i pressed f3 and it didnt say anything about the shuttle being damaged and the science bay way almost 1000 meters away from the shuttle and that too broke apart and got thrown into a void, i'll try make a video for you?

    oh also the game randomly crashes for no reason then when i start the game back up and go to the tracking station and go to my shuttle, thats what makes it fall apart i think?

    https://www.dropbox.com/sh/mtvd9g2msi9if1v/AABZ4vDbO0lpkg7KKe_-XmZxa?dl=0

    thats got a crash report, screenshots of before the crash and after the crash, the game crashed after i went to the space center and as soon as i pressed the SPH the game crashed then i restarted and went to check on the shuttle and it fell apart, also those 2 saves Default and NASA the same thing happened so its not a corrupted save

    ive noticed aswell, i have the clamp o tron in the cargobays and struts inside the cargo bay and the clamp is falling with the wings and tail aswell, i also used the gizmos to hide the mono propelants in the back of the shuttle and those aswell are falling apart

  2. Ok look....everyone here is on edge and nerves are high and theres no need to get angry and cause an uproar, everyone is all against zoo, some of you agree and most of you dont and alot of us are missing zoo's point he's trying to make, yeah the 2 mk2 cockpit internals are the same and its a little weird, yeah the new mk3 doesnt have internals and people, even me thought it was a glitch until we actually ready the description about it but even i have to admit, at least put something there or copy and old internals just to make do for now, the old mk3 and mk1 didnt have internals, but at least it looked like the kerbals were in something, not sitting in a dark place and getting a fright when your accidently press c and everything goes black

  3. Don't call me bro, I'm not your bro.

    As has been pointed out to you, modelling a cylinder with two flat sides took, what.. 5 minutes? It's the textures that took the majority of PJs time, I can assure you of that. Also that's been pointed out to you, the HL shape was used for compatibility. Fricking standards, how do they work?

    if the adam and eve theory is true, technically you are XD im sorry i had to

    Arnt cylinders supposed to have 2 flat sides or its a circle?

  4. To OP: Try bashing the devs (and specifically, PorkJet) more, that will surely get them inspired to please you. Also, lol that you think a cylinder with two flat sides is somehow someone's property and PJ stole it. Did you know, I made a pyramid with a flat top once - if you ever make one, you stole the idea from me. Also, lol that you bash PJ for the lack of Mk3 IVA but have no problem with his Mk2 IVA. Also, just.. lol. Well done, OP, cracking job. I'm not wasting my time in this poor excuse for a discussion.

    Is there any need to get anyone banned or kicked off? We're all kerbals in a way, why ruin each others fun by getting them in trouble with the devs

  5. You might want to try without mods. Most mods aren't updated to 0.90 yet and they cause quite some issues. Also, if you didn't uninstall KSP before installing 0.90, that can also cause issues. Finally, if you have opengl mode forced on ksp, disable it.

    I have rolled a kerbal around one of the new cargo bays and have not found any collision errors anywhere. It might just be the payload you put in there or even your game.

    it is without mods, its in the un moddedsection, i also got a kerbals face stuck in the cargo door and thought it was funny to fly off and he was like WEEEEE
  6. As far as I'm concerned, the new mk3 parts are great. The textures are good, there are, in fact, no collision errors, they have the perfect shape to do what they were intended to do, that being shuttles, and, finally, they fit in quite well with KSP's new style.

    Now, as this thread has gone on for quite some time over the same issue to no avail, I think the moderators should simply lock the thread; it's gone from a semi-reasonable debate to name-calling.

    aww cooome ooon, ive got a collision error and ive been asking for help and no ones helped

    whos name calling?

  7. I would like to say that I see no point in complaining about the new parts breaking old crafts. This game is STILL IN DEVELOPMENT, so you can expect incompatibility between updates. That's just the way it is.

    As for Porkjet: 1. Why NOT make his parts compatible with the b9 pack? and 2. He probably has another job besides working for SQUAD

    Its passed its development stage its supposed to be BETA than ever, i like the editor, thats cool but i think the mk3 has kinda caused a kraken

  8. As for your crickets I could provide a LOT of solutions... especially since then I'd feel the guilt and therefore the desire to cite the basis of my creation to it's owner :mad: but ofc I wouldn't need to if it was original. And Yes!! Theres MANY solutions because if this was a one-way street we would know by now since mods would be limited!

    Also yes that is a poor example... I'd like a better one.

    Also- I'd thank Pork IF HE FINISHED something by the time a release came!

    Derep this- Idc its a point and a fact...

    Unless you've got a better solution yourself then you really don't have anywhere to talk ANYWAY since I could sit down and draw out a plan myself that WASNT from B9 and could hold 2m parts.

    Usb ports are found in tvs aswell and ive seen some tv names put their name on a usb stick so that usb example actually made me laugh

  9. Can I negative rep this entire thread?

    Everyone here bashing Porkjet and his work, let me treat you to a free spacewalk, WITHOUT A HELMET! Let me ask you know-it-alls something. If you are annoyed these are the same shape as the B9 HL series, what would you want instead? Since yall have the audacity to bash it what would be your replacement solution? *crickets* Thats what I thought. Unless you can model parts of equivalent quality with a unique shape that fulfils the same role, then shut up!

    As for crediting the B9 team, thats like saying anyone who makes a computer accessory with a USB plug should credit the guys who created USB because they chose to make it compatible with that system (terrible example but the point still stands: compatibility =/= inspiration).

    Not one thank you from yall when Porkjet remade his entire mod for stock integration and now when yall are annoyed you come out of the woodwork, whining and moaning and reducing the rest of the community's opinion of you to nothing because you have some preconcieved notion that couldn't be farther from the truth.

    MODS! Please burn this thread out of existence. No developer or modder should have to be subjected to the disgrace this is.

    is it a confined space? HAY OOH hahahaha, replacement solution: old mk3 cockpit back and call the new mk3 mk4, i actually can, i, a modeller, spriter, animator and artist

    technically acer is a laptop and usb maker so the makes no sence and tvs these days have usbs

    ok even i need to admit, WHAT ENGINE FITS? What adapter fits? And im talking aboutnthe tri adapter, you know for shuttles

    so whos up for that game of "cricket"

  10. What do you want him to see? That you think he stole B9's models (heh) and whipped up some new textures in 5 minutes? (also heh).

    Your "made do" argument can also be applied to 95% of anything anyone wants in the game.

    I'm genuinely confused about what you want here.

    duuuude google image the b9 hl cockpit, its pretty much the same and also so is the back part, the creamy brown door on the back of the cockpit is the same texture type as b9

  11. Whenever i load my shuttle, from the tracking station, the wings and control surface and wheels fall off and the struts get stretched out, the parts dont explode or float away, they fall back down to kerbin and the engine stage icons go blank, i dont have any cheats on and ive not used part clipping

    another thing is when i got to launch my craft, the entire craft falls apart as of it wasnt connected and i have to use unbreakable joints and no crash damage just to launch my craft, and usually after i go back to the editor or space center the game crashes(i dont have the crash reports anymore )

    also i have noticed aswell, the mk3 textures and astronaught complex texture wont load properly and loading a craft in the SPH crashes the editor, then the game

    im using 32bit on windows 7 but i know for a fact its not got anything to do with my laptop or its drives

    screenshot53.png

    screenshot56.png

    screenshot57.png

    screenshot58.png

    screenshot52.png

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    screenshot96.png

  12. Heres my list of not working mods

    000_toolbar

    crossfeed enabler

    KETHANE(also doesnt work with unity)

    Extra planetery launchpads

    real solar system

    KSPAPIExtensions(tweak scale, procedural fairings, extra planetary launchpad)

    planet shine(mini avc says its unsupported though )

    adjustable landing gear(wheels go through the ground)

    Heres a list of working mods for me

    KAS

    KAX

    Scansat

    roamfars lazer system and addons UPDATE

    ASET rover

    Aviation Lights

    b9

    BahaEPL addon(extra drills for extra planetary launch pad)

    BD Armory

    BoulderCo

    ChargeMeter

    Chatter

    Distant Objects

    Environmental Visual Enhancements

    FASA

    Firespitter

    first person EVA

    JSI

    Spherical fuel tanks

    Versatile tool box(kas)

    NEBULA(handrail and flag decals)

    final frontier

    orbutal tug

    part arranger

    part catalog

    probe control room

    real chute

    slim mono propellant

    tarsier space tech

    texture replacer

    todicus tools

    tweakable everything

    umbra space industries

    i'll do the plugins later

  13. In With the New and the Old (IWNO)

    Does anyone want the old Wing parts and Ailerons and MK1 parts and the Inline SAS Module back?

    screenshot21.png

    Does your crafts not fly as good as they used to with the new parts?

    and would you like them back?

    well here is your chance :) enjoy Join our
    https://discord.gg/5sHP6eQ
    Join our KSP Discord server if you want, We also have the old rocket builders over there too

    http://www.curse.com/ksp-mods/kerbal/224774-hawx-in-with-the-new-and-old-mod [update 4]

    http://www.curse.com/ksp-mods/kerbal/226225-hawx-in-with-the-new-and-old-mod-update-5 [update 5]

    https://www.dropbox.com/s/7yob1bh08jld8uu/IWNO Updated.zip?dl=0 [update 6 Dropbox]

    https://drive.google.com/open?id=1xkEUKJIhcQKKfdE5oisfeIiDGmKsc2N0 [update 6 Googledrive]

    (Sorry that Update 6 is a dropbox link, twitch merging with curse caused a few issues with my account)

    License: All assets were made by Chad Jenkins at SQUAD and retain their original licenses, I do not own them.

    I DO NOT OWN THE IDEA OF FUEL WINGS BeautiCode owns the idea, all credit goes to BeautiCode.

    image.png

    image.pngalbatross.png

    MK1.png

    MK3.png

    MK4.png

    {update 6}
    jgvuXI2.jpg
     

    Eli7SWY.jpg

    [update 1 Change Log]

    -Added Inline SAS Module

    -Updated Readme

    [update 2 Change Log]

    -Updated Readme

    -Added Aeris 3A

    -Added Aeris 4A

    -Added Albatross 3

    -Added Ravenspear MK1

    -Added Ravenspear MK3

    -Added Ravenspear MK4

    [update 3 Change Log]

    -Updated Readme

    -Intergreted IWNO to the GameData Folder

    -Added Flags

    [update 4 Change Log]

    -Updated Readme

    -Udated Licence

    -Added Fuel Liquid Fuel Wings

    -Added Liquid Fuel Oxygen Wings

    [update 5 Change Log][upadated 17th december 2014]

    -Updated Readme

    -Udated Licence

    -Added MK3 Cockpit

    -Added MK3 Fuselage

    -Added MK3 Adapter

    [update 6 Change Log] [updated 6th March 2018]

    -Updated Readme

    -Udated Licence

    -Added MK1-2 Pod+Internals

    -Added Rockomax Jump Tank

    -Added Rockomax X20-8 Tank

    -Added Rockomax X20-16 Tank

    -Added Rockomax X20-32 Tank

    -Added Size3 Decoupler

    -Added decouplerSeparatorTR-2C

    -Added decouplerSeparatorTR-18D

    -Added decouplerSeparatorTR-XL

    -Added decouplerStack2m

    -Added decouplerStackTR-2V

    -Added decouplerStackTR-18A

     

     

    [Questions]

    Can I chose what parts I want?

    Yes

    You can choose what parts you want to add back, all you have to do is copy what you need into the Parts folder inside your main ksp folder

    Ailirons1: Standard Control Surface (big rudder as i call it)

    deltaWing1: The Delta Wing

    Mark1Cockpit1: The MK1 Cockpit

    MK1Fuselage1: The MK1 FuseLage ( carrys the liquid fuel )

    MK1FuselageStructual1: Structual Fuselage (just the sturctural version that doesnt have the fuel )

    smallCtrlSrf1: Small Control Surface ( Small rudder )

    SturturalWing1: Long Triangle wing

    Wing Conector1: Rectangle Wing

    SasModule1: Original Sized Inline SAS Module

    Can you add anymore parts?

    Yes: What part is it?

    Will these parts always work in future updates?

    They should: if you have any problems, just tell me

    Would these parts count as stock parts?

    Yes: They're as stock as you want them to be :wink:

    Any Known Bugs?

    No: this is shouldnt ever make the game crash or cause any bugs

    Do everything in the screenshots come with this

    Yes: Everything you see here all comes with IWNO

    Can you fix any of my crafts back to the old wings and Mk1 parts?

    Yes: I can, Just post your craft here http://forum.kerbalspaceprogram.com/threads/74507-Kerbal-Minds-Corp-Crafts!-HIRING!-TAKING-REQUESTS

    Can you merge with my mod?

    No: If thats ok, I have a few plans. I would like to add in other stuff in the future to make this mod a little different from its original plan

    But: If you would like to merge, feel free to ask me in a PM because I'm starting to take merge requests

    Any more questions? :)

    Planned Features

    -Bonus Parts

    -Bonus Internals and cockpit

    -Bonus Fuel Tank

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