Skyentist
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Posts posted by Skyentist
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[New Engine] is overpowered
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Yeah, I wish we had the old cockpit to use as well.
Especially if you're going to give me fighter jet engines in the same update, just saying. -
Every time a new engine comes out, everyone says its OP.
When there are no new engines, people complain that there aren't new parts.
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I don't
The universe is where I keep all my stuff
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Its a Duck.
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about banana% finished
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Takeoff with SSTOs
landing gear have a tendency to wheelbarrow or otherwise tilt or deviate off the runway and disassemble the craft.
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One of those computers built in Dwarf Fortress.
Or maybe a Minecraft redstone computer.
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What if you could literally mine for SRBs?
Like you go drilling and dig up a BACC or two.
I hear the Minmus flats contain large seams of Seperatrons.
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Eh, I can't the pads to work without colliding into the first positive slope I encounter.
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I believe I can claim 21 points:
Supercruise: +.1, 1 point
Top Speed: +.9, 18 points
Vertical Climb: Yes, 1 point
Drop Tank: 72 Fuel Units, 1 point
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What Aerodynamics config settings would I need to make the air on Kerbin to act convincingly similar to water?
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Only when my strategy calls for strategic use of strategies.
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Dres called me names.
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We choose to go to the mun, and do other things.
Not because it is easy
but because it is hard.
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You need to do the "Escape Atmosphere" and "Orbit" contracts to open up later stuff.
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I'll have you know the Ãœberluftwurst doesn't fly very well. In fact, it doesn't fly at all, really, much less achieve orbit. I don't know what you guys are talking about.
Jeb likes his snack shaped craft, though.
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This design was able to work fine. Able to get into 80x70 km orbit with plenty enough fuel to return. It was able to re-enter without any permanent damage, but lack of power generation led to a crash landing. Pilot was able to walk away though.
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I just built a plane that gets into a 75x70km orbit... but has next to no fuel once there.
Main fuselage was shock cone, linear cockpit, medium 1.25m fuel tank, engine cooler, turbo jet. Placed on the sides were a stack of six .6m black fuel tanks each, which both had 2 radial small orange rockets (4 rocket engines). Fuel tubes went from main body to side tanks. Wings were type A rectagular and triangular, make a trapezoid. Small delta wing used as vertical stabilizer. One control surface on each wing/stabilizer. May provide screenshot later.
I feel the jets need more oomph or something. I can just barely above 1000 m/s @ ~23000km, then the engine starts to falloff in power, and I slow down and fall. This falloff costs me tens in m/s before the engine cuts off and I can switch to rocket. And then I need to punch through at least 20000 more km via rocket and still double my speed. I could, of course, just be somehow wrong.
I feel that in order to compensate for the way jets act now, my accent looks more suitable for vertical rockets. I just can't spend much time riding on the jets.
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I think they are alright.
You trade mutability for extra fuel, solid singular parts, and less part count.
However, I would not disagree with those that just want more options.
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I think 1.0 is a pretty cool guy.
POLL: When did you start playing KSP?
in KSP1 Discussion
Posted
There wasn't a mun yet.