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Skyentist

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Everything posted by Skyentist

  1. Yeah, I wish we had the old cockpit to use as well. Especially if you're going to give me fighter jet engines in the same update, just saying.
  2. Every time a new engine comes out, everyone says its OP. When there are no new engines, people complain that there aren't new parts.
  3. Takeoff with SSTOs landing gear have a tendency to wheelbarrow or otherwise tilt or deviate off the runway and disassemble the craft.
  4. One of those computers built in Dwarf Fortress. Or maybe a Minecraft redstone computer.
  5. What if you could literally mine for SRBs? Like you go drilling and dig up a BACC or two. I hear the Minmus flats contain large seams of Seperatrons.
  6. Eh, I can't the pads to work without colliding into the first positive slope I encounter.
  7. Craft File I believe I can claim 21 points: Supercruise: +.1, 1 point Top Speed: +.9, 18 points Vertical Climb: Yes, 1 point Drop Tank: 72 Fuel Units, 1 point
  8. What Aerodynamics config settings would I need to make the air on Kerbin to act convincingly similar to water?
  9. Only when my strategy calls for strategic use of strategies.
  10. We choose to go to the mun, and do other things. Not because it is easy but because it is hard.
  11. You need to do the "Escape Atmosphere" and "Orbit" contracts to open up later stuff.
  12. I'll have you know the Ãœberluftwurst doesn't fly very well. In fact, it doesn't fly at all, really, much less achieve orbit. I don't know what you guys are talking about. Jeb likes his snack shaped craft, though.
  13. This design was able to work fine. Able to get into 80x70 km orbit with plenty enough fuel to return. It was able to re-enter without any permanent damage, but lack of power generation led to a crash landing. Pilot was able to walk away though.
  14. I just built a plane that gets into a 75x70km orbit... but has next to no fuel once there. Main fuselage was shock cone, linear cockpit, medium 1.25m fuel tank, engine cooler, turbo jet. Placed on the sides were a stack of six .6m black fuel tanks each, which both had 2 radial small orange rockets (4 rocket engines). Fuel tubes went from main body to side tanks. Wings were type A rectagular and triangular, make a trapezoid. Small delta wing used as vertical stabilizer. One control surface on each wing/stabilizer. May provide screenshot later. I feel the jets need more oomph or something. I can just barely above 1000 m/s @ ~23000km, then the engine starts to falloff in power, and I slow down and fall. This falloff costs me tens in m/s before the engine cuts off and I can switch to rocket. And then I need to punch through at least 20000 more km via rocket and still double my speed. I could, of course, just be somehow wrong. I feel that in order to compensate for the way jets act now, my accent looks more suitable for vertical rockets. I just can't spend much time riding on the jets.
  15. I think they are alright. You trade mutability for extra fuel, solid singular parts, and less part count. However, I would not disagree with those that just want more options.
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