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Kaput

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Posts posted by Kaput

  1. The other thing is that a part placed on a craft, and then subsequently changed (i.e., an edit to the cfg made), I think it doesn't actually stick until you remove/add the part in the VAB.

    Latest versions of module manager scan through the save games and craft files (at least craft files inside the save folder) and patch them up where possible so even if a part was added without the MM config it should still be patched up by MM when the game loads (in theory).

    Have had a few instances of the Lima pod causing some random issues with ships going out of control and accelerating with no engine power but I've not been able to narrow it down enough to provide any sort of useful bug report and it seems to have stopped happening (and never seemed to happen with the Soy-Juice pod)

    Also, the animated engines on the Edamame may be a little bit inconsistent. I'm still poking at it to find a good test case.

    Been noticing this myself, seems really hit and miss whether the engine will actually activate and usually takes a few cycles of opening/closing/activating/shutting down before it goes, especially noticable if you shutdown the engine and try to reactivate it and also when reloading save games with ships in flight. So far the activation has been fine during actual launches when triggered by the staging.

  2. MJ.cfg contents:

    @PART

    [*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final

    {

    MODULE

    {

    name = MechJebCore

    }

    }

    When it happens the only difference I can find between the original save file and the backup one is that the original file has:

    MODULE

    {

    name = ModuleConfigBackup

    isEnabled = True

    EVENTS

    {

    }

    ACTIONS

    {

    }

    }

    And the backup just has

    MODULE

    {

    }

    In it's place.

    No idea which of the mods would possibly be adding it as none of them have obvious MM configs that I can see. Ultimately it doesn't seem to be affecting the game other than causing the save game fixer to spam me with save backups.

  3. Constantly getting the save game fixer making backups of my save with this in the backup.log

    Save Game: Career 1

    Save file: Career 1\persistent.sfs

    Vessel: SDHI SM Sci

    Part: Mark1-2Pod

    * Module "" is present in the part but is no longer available. Saved config to backup, will be restored if you reinstall the mod.

    Save file: Career 1\quicksave.sfs

    Vessel: SDHI SM Sci

    Part: Mark1-2Pod

    * Module "" is present in the part but is no longer available. Saved config to backup, will be restored if you reinstall the mod.

    Not really sure whats going on because other than a cfg to add mechjeb to all pods I don't have any MM configs and can't see any of my mods that do.

    Even creating a new ship from scratch brings up the same message in the log when the game is reloaded with said ship active.

    Mod list in case it matters:

    SHBBDLG.jpg

    Any ideas?

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