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JAGER-MAN Industries

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Everything posted by JAGER-MAN Industries

  1. Yup, fixed the VTOL file pastebin yesterday. http://pastebin.com/TXsf6qmU Thanks!
  2. Thank you very much! All crafts originate with a minimal amount of fuel, makes for more fun in experimenting and getting accustomed to them with the lighter load. However, each craft has several empty fuel tanks on board, and have been tested aerodynamically with them full (mass balancing in mind). My only suggestion would be that if/when you do toggle the fuel tank levels in the SPH, start with the mass marker on screen and attempt to keep the load either as centered as possible, or if you have to, go forward with the mass, rather than aft.
  3. Hey everyone, sorry I've taken so long but life's been busy. Below I'll post all the info I have on my latest crafts, 100% stock. Enjoy! Craft Files in Video Description
  4. I'm not too worried about it tbh. Thanks though! Maybe someday i'll find the time to update my KSP and create something in 25, hence such a belated video. 'Til then, it's all work and no play for this guy :-)
  5. A video showcasing my finally completed "Heavy Fleet". This video is also a big THANK YOU to all my subscribers/viewers. Craft files are in video description. Crafts engineered, tested and recorded in KSP Ver 23.5. All crafts are 100% Stock!
  6. If you note during the takeoff roll in my video, that is why I get both crafts off the ground as quickly as possible. For some reason, when they are on the ground and you toggle to a different entity, the throttle cuts by default on the craft you're no longer in control of. Once off the ground, the throttles will hold steady.
  7. I've never had this issue. What version are you running it in and are you sure you have zero mods or plugins in place?
  8. Was requested to post this here... so here it is! and the (non-tutorial) version that sparked all the requests for the tutorial video...
  9. Are either of these aircraft still on the ground when this happens, or in the air?
  10. Thanks man! Yeah, will do... lemme get to lunch break and I'll hit that up.
  11. Thanks Guys! And sorry for the delay if anyone was awaiting this from my previous video.
  12. Interest has been through the roof in my Jager-Man productions lately so I decided to get this tutorial up... finally XD
  13. Man, sorry guys... been busier than heck lately with work, my kids summer activities, etc. Anyway... Part count comes in at a measly 556 XD Looking at early next week to release the finished craft files. Once I release craft files for this one along with the rest of my "airliner" fleet I may also post craft files for the modular parts I've built such as tails, wings, "cockpits", etc. Would have loved to put a shuttle atop this one as I love doing that whenever I get the chance with my bigger planes anyhow ;-) But the damn thing is so heavy even the fuel had to be kept down to the bare minimum.
  14. So I put this one together rather quickly compared to most of the crafts I develop but couldn't help but post the video of its maiden voyage! I'll be releasing the craft file after I spend a few more days doing some touch up work. But for now, built in 100% stock Kerbal, in all its glory; The Kantonov 225 XD
  15. Wow, thanks for answering for me ;-) Neither answer being correct, however. They are both taken off, flown, etc independently, with ZERO mods, in single player after much experience with trial and error. Additionally, the "tanker" seen in this video is part of my "airliners" fleet which are super stable and can hold a heading/attitude surprisingly well on their own. I'll be working on posting a How-To video of sorts soon since there's been so much interest. I'll include craft files when I do of course.
  16. Once you start getting it dialed in and get closer and closer, the adrenaline starts pumping... it's quite the rush. Was for me anyway =P
  17. Man, you're telling me! The rush is incredible... I don't want it to wear off lol. Great crafts and pics btw too bro, thanks for sharing!
  18. I know right? I'm always developing these craft and working with no mods means so much more trial and error, but it's so worth it in the end IMO =P
  19. JAGER-MAN Industries introduces our first proof-of-concept in mid-air coupling/refueling. Only a minimal amount of fuel was transferred in this test but after repeated successful attempts, it can be done! No screenshots because they just simply wouldn't do this experience justice XD I plan on doing a separate video/album and post of craft files on our upcoming "Airliners" fleet in the near future, by the way.
  20. JAGER-MAN Industries DOES NOT endorse this craft... it's the modded main fuselage with windows in it XD Just can't help it, I LOVE that part! Anyway, cobbled this ugly thing together last night in a few minutes and decided to go all "Credible Sport" with it lol
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