JAGER-MAN Industries
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Everything posted by JAGER-MAN Industries
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Thank you very much! All crafts originate with a minimal amount of fuel, makes for more fun in experimenting and getting accustomed to them with the lighter load. However, each craft has several empty fuel tanks on board, and have been tested aerodynamically with them full (mass balancing in mind). My only suggestion would be that if/when you do toggle the fuel tank levels in the SPH, start with the mass marker on screen and attempt to keep the load either as centered as possible, or if you have to, go forward with the mass, rather than aft.
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Hey everyone, sorry I've taken so long but life's been busy. Below I'll post all the info I have on my latest crafts, 100% stock. Enjoy! Craft Files in Video Description
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If you note during the takeoff roll in my video, that is why I get both crafts off the ground as quickly as possible. For some reason, when they are on the ground and you toggle to a different entity, the throttle cuts by default on the craft you're no longer in control of. Once off the ground, the throttles will hold steady.
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Man, sorry guys... been busier than heck lately with work, my kids summer activities, etc. Anyway... Part count comes in at a measly 556 XD Looking at early next week to release the finished craft files. Once I release craft files for this one along with the rest of my "airliner" fleet I may also post craft files for the modular parts I've built such as tails, wings, "cockpits", etc. Would have loved to put a shuttle atop this one as I love doing that whenever I get the chance with my bigger planes anyhow ;-) But the damn thing is so heavy even the fuel had to be kept down to the bare minimum.
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So I put this one together rather quickly compared to most of the crafts I develop but couldn't help but post the video of its maiden voyage! I'll be releasing the craft file after I spend a few more days doing some touch up work. But for now, built in 100% stock Kerbal, in all its glory; The Kantonov 225 XD
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Wow, thanks for answering for me ;-) Neither answer being correct, however. They are both taken off, flown, etc independently, with ZERO mods, in single player after much experience with trial and error. Additionally, the "tanker" seen in this video is part of my "airliners" fleet which are super stable and can hold a heading/attitude surprisingly well on their own. I'll be working on posting a How-To video of sorts soon since there's been so much interest. I'll include craft files when I do of course.
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JAGER-MAN Industries introduces our first proof-of-concept in mid-air coupling/refueling. Only a minimal amount of fuel was transferred in this test but after repeated successful attempts, it can be done! No screenshots because they just simply wouldn't do this experience justice XD I plan on doing a separate video/album and post of craft files on our upcoming "Airliners" fleet in the near future, by the way.
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JAGER-MAN Industries DOES NOT endorse this craft... it's the modded main fuselage with windows in it XD Just can't help it, I LOVE that part! Anyway, cobbled this ugly thing together last night in a few minutes and decided to go all "Credible Sport" with it lol