Mytrenet
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Everything posted by Mytrenet
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Mytrenet replied to blowfish's topic in KSP1 Mod Releases
Hey, Is there a reason why this is not on CKAN? b9 seems to work fine, only switchpart and some others show, but b9 aerospace says its not compatible on CKAN.- 640 replies
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Hello, i have this weird issue, i installed ckan couple of days ago, yesterday i downloaded about 56 mods, then 1.1.3 came, and now i have this issue, when i clicked apply changes it uninstalled a bunch of mods (b9 and interstellar) and now i cant reinstall then as there is no box for install, just a - where it should be . even though those 2 mods are still compatible with 1.1.3 . is it issue with my ckan? or am i missing something? edit: seems like only incompatible mods do not show the box for install, even though several mods are still compatible as this 1.1.3 is purely bug fixes :c . anyway to allow ckan to download and install the incompatible mods?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Mytrenet replied to bac9's topic in KSP1 Mod Releases
Oh nice, didnt see this , thanks!- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Mytrenet replied to bac9's topic in KSP1 Mod Releases
Hello, im posting here because i recently reinstalled kerbal and added a lot of the mods i used to have before, however right now b9 , at least the only one im aware of is missing a lot of parts, dunno if maybe they are no longer on the mod anymore or is it just me . Im missing the whole set of landing gears from b9, all the wings and control surfaces. I dont remember how to check if maybe module manager is hiding the parts or anything . Can someone help me here with this issue?- 4,460 replies
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i have been out of the loop about the game for months . mostly because i normally enjoy the mods of the game and the hasszle of having to delete my whole addon folder and redownload all mods when an update comes or when the mod is updated has been quite a pain . So i wonder if maybe adding steam workshop for it could help a lot . dunno if this is acceptable by all here but for me many games having workshop have been quite useful.
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Any current and working mod manager application?
Mytrenet replied to Mytrenet's topic in KSP1 Mods Discussions
Thanks didnt know ckan existed, and i thought firespitter was abandoned! -
i have been lurking in this forum since i bough the game on steam, and i always end up with a 1gb mod folder that i delete after a new gamechanging patch hits, however it has become quite annoying after a while and it has become really hard to know which mods keep up to date and other stuff. While i want ksp to have a working steam workshop i think is not possible for the moments, so if anyone knows any application that works as a mod manager for ksp that at leasts let me know what i have installed and all that please tell me D: . Also extra question, is there any mod that adds more parts for making land based vehicles to explore a planet? or propeller planes?
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Mytrenet replied to nightingale's topic in KSP1 Mod Releases
maybe im doing something wrong, just installed this mod, put the folder in my gamedata folder, buuut i dont see the waypoints on my screen :C i can set navigation to it to see it on my navball but i dont see anything on the screen . also is there a way to manually set your own waypoint? -
[0.23][V1.5.6]Cabana Corp. Research & Development [03/02/14]
Mytrenet replied to BananaDealer's topic in KSP1 Mod Releases
cool good to know then, i will download it , thought should be unbalanced for the budget system i assume with the parts. -
[0.23][V1.5.6]Cabana Corp. Research & Development [03/02/14]
Mytrenet replied to BananaDealer's topic in KSP1 Mod Releases
i wonder if this mod is still being worked on? or at least if someone has tested it for 0.24 or the x64 version of kerbal? -
i have this weird issue, i tried spawning just a normal hull for the large submarine , and it suddenly went up to the void only with the center part... i then installed the periscope and clicked not to move to the water aaaand again to the void.. is there a way to make all the parts default not move to the water? all i want to do is create a submarine capable of going to space and stuff, not a submarine per se but just a ship in the shape of the submarine on space. xD
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quick question regarding this mod , i suuppose it isnt still viable in 23.5 version buuut, has anyone ever managed to build a space capable submarine or boat? it would look like an awesome spaceship from a retro anime xD . i tried once to create a ship like this but for some reason it would spin out of control on space.. now that i have so many mods i have to run the game on half texture size and with a mod to compress texture just to avoid crashing i would love to try to build one but i dont know if it can be done, plus the bridge for the submarine was hard to put a kerbal in it so i had to add inside the hull a pod just to carry some kerbals in it
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quick note, the modular multiwheel has some issues i believe with the latest patch, on some of the last pages on that thread there is a small link for some configuration files , download the mod from the first page and then browse on one of the last pages to find the other download link, merge them and they will work well
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Mytrenet replied to Tiberion's topic in KSP1 Mod Releases
well , for some reason i did not see you updated this on april 7th, i had a download from april 5th, same version. dont get it ... seems to be fixed. there are still some issues but they are from one of my other mods.. this is an awesome mod -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Mytrenet replied to Tiberion's topic in KSP1 Mod Releases
im using the steam version. updated . yet the issue is still there. as soon i get home i will create a rocket with this mod parts and save it. i will only use the stock parts and novapunch ones . so far this issue happens when connecting either a fuel tank with a stack separator and a novapunch engine . being the engine of another stage. then the separator and then below the fuel tank for the stage before. it bends right on that connection. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Mytrenet replied to Tiberion's topic in KSP1 Mod Releases
Helllo, i am having an issue with this mods engines. for some reasons when putting stacks of heavy parts my rocket tends to bend in the connections between the parts and the decouplers or stack separators... i thought the issue was heavy weight on the top of the rocket but i changed the fuel tanks for another ones from kw rocketry and it stopped bending or breaking.. the issue replicates with the connection between the low part of the engine and any separator i have.. i dont know why does this happen but it makes impossible to use the engines of this mod unless i put it on my first stage so it does not bend . cant use the fuel tanks unless it is a single stage rocket also :C -
So, does this work with 0.23.5?? would like to have this mod along the others that seem to work a bit