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Redwizard000

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    Rocketry Enthusiast
  1. Finishing up with "New Epica Base". The original intent was science research and fuel production. Unfortunately the part lag is very bad... so the whole thing is pretty much useless. Looks cool anyway.
  2. Is it possible to get the old RCS translation controls back? It used to be when in normal flight mode WASD would roll the ship with RCS. In Docking mode WASD Shift Ctrl would translate the ship forward, backward, left, right, up and down. Now the translation controls are IJKLMN in both modes... Is there a way to make it work like it did before? The new keys are bugging me.
  3. Dude, the heat shields are no biggie... Besides, if they upset you that much, just turn the setting off.
  4. Well, it could be worse. I mean forgetting batteries has to be more forgivable than forgetting a parachute
  5. Yeah... I have had a grand total of ONE success with Kerbal airplanes\spaceplanes if you can even call it a success. I made a SSTO orbiter that had just enough fuel to make a 70km orbit and deorbit, barely. Then you have to land it using chutes because I never quite got the hang of how to put the fuel tanks on the planes so that they don't spin out of control senselessly when the tanks are empty. I made it for K-Prize. I have mostly given up on planes, I stick to my strengths which are rocket building, station building and base building. I can dock like a boss, that is my claim to fame .
  6. There you see, and that is a perfect example of why I would never qualify to build rockets for NASA... - - - Updated - - - I am not going to admit it just yet, I just started playing 1.0 and haven't had any extreme bouts of aerodynamics rage yet... ask me again tomorrow.
  7. I guess it makes sense when you put it like that. One thing I have never quite understood about the launch pads and VAB in regards to "parts" is why does the number of parts matter? I can see radius, height and weight mattering but why the number of parts? Could you launch a mun rocket from the barn launchpad? No probably not. But a small rocket with 50 parts is still a small rocket. I have overbuilt rockets where I have had to take lights and science parts like thermometers and antennae off because I exceeded the part amount. I mean, really? That one light is going to over-strain the launch pad? When I can take two lights off and add another full fuel tank? My suggestion would be to have certain parts not count towards the part count. Small things like batteries, lights, solar panels, small science parts (like goo or thermometers), antennas .etc. I think total weight should matter a lot more than something as arbitrary as "part count"
  8. Well yeah, because real engineers with real engineering degrees don't make n00b mistakes. I think if someone at NASA built a top heavy rocket with no regard for aerodynamics or center of mass it might very well flip over.
  9. I for one am really enjoying 1.0 and the new mechanics. It is more "real" than previous versions, that's for sure. I think the new atmospheric\aerodynamic system adds a nice new challenge to the game. I believe it can be turned off. I am not sure about your specific instance, but I have been having all kinds of things explode during reentry... I second that the Engineering Report tab would be more useful if it contained more information about the rocket, like Delta V and such. It would be nice. I also wish that there was either a vanilla module or a tab in the tracking station or something that would show you the angles for the launch windows to other planets, like the protractor mod does. I just started a new career, but I am already having a lot of fun with 1.0. I can't wait to unlock some of the more advanced stuff. I doubt that any release of any game is going to ever please 100% of the players or contain 100% of every feature that every player wants. That is why games (especially sandbox games) have a modding community.
  10. While the barn would be quite humorous and very "Kerbal" I really don't see the point in having a lvl 0 building... the lvl 1 buildings are already begging to be updated the second you start. I mean what would you do with the barn? Launch a command pod on one of the new little half-pint boosters, earn the first liftoff contract and then promptly upgrade the barn to lvl 1? I really don't know what the intended progression would be other than just having one more set of buildings to spend money upgrading almost immediately.
  11. I was having the exact same problem. Merandix is correct, unlock and use the service bay and the heat shield and you will have no more exploding goo problems.
  12. Yeah I am having similar problems. You now definitely need fins and nosecones. I started a new career mode and couldn't figure out why all my rockets were flipping upside down in lower atmosphere. I haven't unlocked the rotating fins yet so I am having a really hard time rolling. I keep "almost" making orbit Wait until you discover the new reentry heat mechanics That little G force meter on the nav ball isn't just for show anymore.
  13. The release of 1.0 isn't a current event?
  14. I am starting to get bad gateways. We are DDOSing the forums with hype packets.
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