sam1133
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Everything posted by sam1133
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
sam1133 replied to NecroBones's topic in KSP1 Mod Releases
Hi, just come back to ksp..got a wee prob..loading game hangs when getting to decouplers and engines when loading this mods parts...i deleted them one by one but just hung up on next in list...i have very few mods running, and no other rocket parts mods at all...any help please...thank you..sam oops sorry..ksp not updated..sorry ..now fixed -
hmm, well it has never done that before...the most ever was like about 20%, but 100 is plain crazy...the temperature soars through the roof, also the game then crashes anyway, so i cant see how this is working, if it crashes at start up... and yes did retry several times, but at the chance of blowing a £400 cpu, think i've finished trying any more...anyone got any actual help please rather than throwing "read the first post". thanx...sam
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sam1133 replied to rbray89's topic in KSP1 Mod Releases
Hi, may i please extend my apologize to the mod maker...i am sorry i thought it was EVE making my cpu hit 100%...but it wasnt, another mod responsible...i am sorry about that...all best..sam -
Hi, sorry about this but, when i use either aggressive or normal ATM, on game load up my cpu hits 100%...needless to say, game then crashes...i have loads of ram and cpu is 4ghz haswell i7...i initially thought it was EVE, but i was wrong about that...any ideas anyone please...i have nvidia gtx680 4gb ddr5 video card and running latest drivers. thank you...sam
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sam1133 replied to rbray89's topic in KSP1 Mod Releases
well, not a memory problem with me don't think, got 64gb ddr3 ram, and 4gb ddr5 on video card...certainly something wrong tho, and no other similar type beautifying mods installed. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sam1133 replied to rbray89's topic in KSP1 Mod Releases
Hi, got a hell of a problem..loaded EVE, and when loading game, my cpu hit 100% and game crashed...i have a quad core haswell i7 running at 4ghz, so normally no problem...tried it with out EVE and everything working fine. -
Hi, is the a key that enables to continues place a piece in the vab...like a parachute, so instead of placing one at a time, the chute stays on end of mouse pointer ready for another placement...instead of keep going back to re-select the same part again...i don't mean the symmetrical placement button on button left of ui. also how do you save a craft in the sub assemblies bit please..i made a nice lander, went to put it in there and it got deleted...lol many thanks sam
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Hi, just wondered if any of the very talented people would considered making a mod that featured a bank..so you can invest and get interest, and more to the point, get loans with monthly payments etc...is it possible? thanx sam
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High and Low Orbit???? What!!!!
sam1133 replied to sam1133's topic in KSP1 Gameplay Questions and Tutorials
oh thank you so much...been hunting for this for ages...ok, now to launch pad...lol thank you sam -
Hi, well trying to get some science done, and am asked to do high and low orbit stuff over the Mun, well delving and delving, i did find that the low orbit was 14,000m or less, but i cant find the high orbit. while orbiting the mun, i increased the orbit height bit by bit and ended up a little over 2million km, but still no science given, so what the hell is "high" orbit... and er...yes...have looked at wiki and many many articles...but nop answer. anyone in the knowledge please. thanks sam
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Hi, well trying to get some science done, and am asked to do high and low orbit stuff over the Mun, well delving and delving, i did find that the low orbit was 14,000m or less, but i cant find the high orbit. while orbiting the mun, i increased the orbit height bit by bit and ended up a little over 2million km, but still no science given, so what the hell is "high" orbit... and er...yes...have looked at wiki and many many articles...but nop answer. anyone in the knowledge please. thanks sam Damn...sorry, posted in wrong place...i do apologize.
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Hi, weird thing happening, cant see whats wrong...when i right click on the parts of craft or kerbil, i no longer get the little box show up...cant figure out whats wrong. toolbar active.t.m aviation lights boulder contracts win diazo dmagic orbital s engineer nav ball enhanced e.v.e far fusebox k.j.r kert kethane science alert kw.rocketry mechjeb mission control mp nazari nebula nova p p..fairings realchute ship info smokescreen stage recovery stock bug fixes thunder trigger mm..2.5.1 researchthemall any help please anyone thank you sam
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Hi..yes kerball stuff...i'll do as you say and redownload from dropbox...thanks for your help
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Hi, got a small problem...game hangs when loading...it stops at.."CMES/Propulsion/rs68b/part-Copy/xbahars68bxb". any help please thank you sam
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Thank you hab136...i'll do that and report back..thanks
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Hi, i am completely stumped on how to install this mod...which by the way..i love the idea of. i am constantly being told at load up of game that the dll file is in the wrong place...please anyone..where the hell does it go...thanks sam...ps..mod is installed in gamedata.
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
sam1133 replied to ethernet's topic in KSP1 Mod Releases
Hi ethernet, think i see what problem is, reading page one of this thread, says click finalize results, and i didnt do that...didnt actually see it come up, anyway shall go have a look...thanx for responding...all best sam -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
sam1133 replied to ethernet's topic in KSP1 Mod Releases
Hi, got a problem...when i do the plant growth science, it says experiment finished, i click to keep the results rather than transmit, then take everything back to kerbin, thats the lab and the growth module etc, but when on kerbil, the science results and points dont show up, and the contract shows as not complete...what am i doing wrong please...thank you. sam -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
sam1133 replied to DMagic's topic in KSP1 Mod Releases
oh damn, i do apologize sir...my mistake...sorry -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
sam1133 replied to DMagic's topic in KSP1 Mod Releases
hi, i dont understand what you mean by wrong place -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
sam1133 replied to DMagic's topic in KSP1 Mod Releases
Hi, sorry about this, am having a problem with plant growth experiments...i do the science, it shows i have finished the experiment, click collect data, and keep rather than transmit....land back at kerbil, and the data doesnt show up and the contract is still shown as incomplete. its something i am doing wrong but i just cant figure out what it is. any help please thank you sam